Added Helper function to ChoiceQueue to move a specific creature's choice up next.
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@@ -1 +1,28 @@
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#include "ChoiceQueue.hpp"
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bool CreatureLib::Battling::ChoiceQueue::MoveCreatureChoiceNext(CreatureLib::Battling::Creature* creature) {
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// Find which index the creature choice is at.
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size_t choiceIndex = -1;
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for (size_t index = _current; index < _queue.size(); index++) {
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if (_queue.at(index)->GetUser() == creature) {
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// If the creature choice is already next up, return.
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if (index == _current)
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return false;
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choiceIndex = index;
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}
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}
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// If the creature has no choice anymore, return.
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if (choiceIndex == -1)
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return false;
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// Save the pointer to the creature choice.
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auto creatureChoice = _queue[choiceIndex];
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// Starting at the position before the current creature choice, and iterating backwards up till the current choice.
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for (size_t i = choiceIndex - 1; i >= _current && i != SIZE_MAX; i--) {
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// Place everything in one spot later.
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_queue[i + 1] = _queue[i];
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}
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// Set the creature choice up next.
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_queue[_current] = creatureChoice;
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return true;
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}
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@@ -21,9 +21,13 @@ namespace CreatureLib::Battling {
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return b;
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}
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BaseTurnChoice* Peek() { return _queue[_current]; }
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[[nodiscard]] bool HasNext() const { return _current < _queue.size(); }
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std::vector<BaseTurnChoice*>& GetInnerQueue() { return _queue; }
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bool MoveCreatureChoiceNext(Creature* creature);
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};
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}
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