Fully handle turn ordering
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@@ -18,6 +18,11 @@ namespace CreatureLib::Battling{
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TurnChoiceKind GetKind() const override {
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return TurnChoiceKind ::Attack;
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}
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int8_t GetPriority() const{
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//HOOK: Change priority
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return _attack->GetAttack()->GetPriority();
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}
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};
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}
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