Fully handle turn ordering
	
		
			
	
		
	
	
		
	
		
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		@@ -18,6 +18,11 @@ namespace CreatureLib::Battling{
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        TurnChoiceKind GetKind() const override {
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            return TurnChoiceKind ::Attack;
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        }
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        int8_t GetPriority() const{
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            //HOOK: Change priority
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            return _attack->GetAttack()->GetPriority();
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        }
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    };
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}
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