Fully handle turn ordering
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@@ -2,12 +2,13 @@
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#define CREATURELIB_TURNORDERING_HPP
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#include "../TurnChoices/BaseTurnChoice.hpp"
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#include "../../Core/Random.hpp"
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#include <vector>
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namespace CreatureLib::Battling {
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class TurnOrdering {
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public:
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static void OrderChoices(std::vector<const BaseTurnChoice*>& vec);
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static void OrderChoices(std::vector<const BaseTurnChoice*>& vec, CreatureLib::Core::Random& rand);
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};
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}
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