Fully handle turn ordering
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This commit is contained in:
2019-10-31 12:31:31 +01:00
parent 972af35ecf
commit 42c1623985
6 changed files with 43 additions and 10 deletions

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@@ -2,12 +2,13 @@
#define CREATURELIB_TURNORDERING_HPP
#include "../TurnChoices/BaseTurnChoice.hpp"
#include "../../Core/Random.hpp"
#include <vector>
namespace CreatureLib::Battling {
class TurnOrdering {
public:
static void OrderChoices(std::vector<const BaseTurnChoice*>& vec);
static void OrderChoices(std::vector<const BaseTurnChoice*>& vec, CreatureLib::Core::Random& rand);
};
}