Make GetRandom in Battle class a pointer.
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@@ -56,7 +56,7 @@ namespace CreatureLib::Battling {
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void CheckChoicesSetAndRun();
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[[nodiscard]] ChoiceQueue* GetCurrentTurnQueue() const;
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BattleRandom& GetRandom();
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BattleRandom* GetRandom();
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bool CreatureInField(const Creature* creature) const;
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