Make GetRandom in Battle class a pointer.
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This commit is contained in:
2020-02-16 17:24:33 +01:00
parent f3b5f9e8f9
commit 428483e73d
3 changed files with 3 additions and 3 deletions

View File

@@ -69,7 +69,7 @@ void Battle::CheckChoicesSetAndRun() {
ChoiceQueue* Battle::GetCurrentTurnQueue() const { return _currentTurnQueue; }
BattleRandom& Battle::GetRandom() { return _random; }
BattleRandom* Battle::GetRandom() { return &_random; }
bool Battle::CreatureInField(const Creature* creature) const {
for (auto s : _sides) {

View File

@@ -56,7 +56,7 @@ namespace CreatureLib::Battling {
void CheckChoicesSetAndRun();
[[nodiscard]] ChoiceQueue* GetCurrentTurnQueue() const;
BattleRandom& GetRandom();
BattleRandom* GetRandom();
bool CreatureInField(const Creature* creature) const;