Make GetRandom in Battle class a pointer.
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@@ -5,6 +5,6 @@ bool CreatureLib::Battling::MiscLibrary::IsCritical(CreatureLib::Battling::Execu
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CreatureLib::Battling::Creature* target, uint8_t hit) const {
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auto rand = target->GetBattle()->GetRandom();
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// HOOK: Increase chance for critical hits.
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return rand.Get(10) <= 0;
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return rand->Get(10) <= 0;
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}
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bool CreatureLib::Battling::MiscLibrary::CanFlee(FleeTurnChoice* switchChoice) const { return true; }
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