Make GetRandom in Battle class a pointer.
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This commit is contained in:
2020-02-16 17:24:33 +01:00
parent f3b5f9e8f9
commit 428483e73d
3 changed files with 3 additions and 3 deletions

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@@ -5,6 +5,6 @@ bool CreatureLib::Battling::MiscLibrary::IsCritical(CreatureLib::Battling::Execu
CreatureLib::Battling::Creature* target, uint8_t hit) const {
auto rand = target->GetBattle()->GetRandom();
// HOOK: Increase chance for critical hits.
return rand.Get(10) <= 0;
return rand->Get(10) <= 0;
}
bool CreatureLib::Battling::MiscLibrary::CanFlee(FleeTurnChoice* switchChoice) const { return true; }