Implements ConstString in several core places in the library, improving performance.
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@@ -7,15 +7,15 @@
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namespace CreatureLib::Battling {
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class CreateCreature {
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const BattleLibrary* _library;
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std::string _species;
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std::string _variant = "default";
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Arbutils::CaseInsensitiveConstString _species;
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Arbutils::CaseInsensitiveConstString _variant = "default"_cnc;
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uint8_t _level;
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std::string _nickname = "";
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std::string _talent = "";
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Library::Gender _gender = static_cast<Library::Gender>(-1);
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uint8_t _coloring = 0;
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std::string _heldItem = "";
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Arbutils::CaseInsensitiveConstString _heldItem = ""_cnc;
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uint32_t _identifier = 0;
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std::vector<std::tuple<const Library::AttackData*, AttackLearnMethod>> _attacks = {};
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@@ -23,10 +23,11 @@ namespace CreatureLib::Battling {
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CreateCreature(const BattleLibrary* library, std::string species, uint8_t level)
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: _library(library), _species(std::move(species)), _level(level) {}
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CreateCreature* WithVariant(std::string variant);
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CreateCreature* WithVariant(const Arbutils::CaseInsensitiveConstString& variant);
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CreateCreature* WithNickname(std::string nickname);
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CreateCreature* WithGender(Library::Gender gender);
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CreateCreature* WithAttack(const std::string& attackName, AttackLearnMethod learnMethod);
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CreateCreature* WithAttack(const Arbutils::CaseInsensitiveConstString& attackName,
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AttackLearnMethod learnMethod);
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Creature* Create();
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};
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