Initial support for Event Hooks.
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@@ -107,7 +107,9 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
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damage = __CurrentHealth;
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}
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// HOOK: On Damage
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__CurrentHealth -= damage;
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auto newHealth = __CurrentHealth - damage;
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this->GetBattle()->TriggerEventListener(new DamageEvent(this, source, __CurrentHealth, newHealth));
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__CurrentHealth = newHealth;
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if (IsFainted() && damage > 0) {
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OnFaint();
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