Add ChangeEffectiveness script hook.
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@@ -37,6 +37,8 @@ namespace CreatureLib::Battling {
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virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target, bool* outResult){};
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virtual void OnAttackMiss(ExecutingAttack* attack, Creature* target){};
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virtual void ChangeAttackType(ExecutingAttack* attack, Creature* target, uint8_t hitNumber, uint8_t* outType){};
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virtual void ChangeEffectiveness(ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
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float* effectiveness){};
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virtual void OverrideBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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uint8_t* basePower){};
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