Add ChangeEffectiveness script hook.
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2020-04-19 13:07:28 +02:00
parent 88d55998d0
commit 3dcefebee7
2 changed files with 5 additions and 1 deletions

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@@ -37,6 +37,8 @@ namespace CreatureLib::Battling {
virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target, bool* outResult){};
virtual void OnAttackMiss(ExecutingAttack* attack, Creature* target){};
virtual void ChangeAttackType(ExecutingAttack* attack, Creature* target, uint8_t hitNumber, uint8_t* outType){};
virtual void ChangeEffectiveness(ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
float* effectiveness){};
virtual void OverrideBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
uint8_t* basePower){};