Update to latest Arbutils, use new integer defines
This commit is contained in:
@@ -49,8 +49,8 @@ namespace CreatureLib::Battling {
|
||||
_par_ const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters){};
|
||||
virtual void OnBeforeTurn(_par_ const BaseTurnChoice* choice){};
|
||||
|
||||
virtual void ChangeSpeed(_par_ BaseTurnChoice* choice, _par_ uint32_t* speed){};
|
||||
virtual void ChangePriority(_par_ AttackTurnChoice* choice, _par_ int8_t* priority){};
|
||||
virtual void ChangeSpeed(_par_ BaseTurnChoice* choice, _par_ u32* speed){};
|
||||
virtual void ChangePriority(_par_ AttackTurnChoice* choice, _par_ i8* priority){};
|
||||
virtual void ChangeAttack(_par_ AttackTurnChoice* choice, _par_ ArbUt::StringView* outAttack){};
|
||||
virtual void ModifyNumberOfHits(_par_ AttackTurnChoice* choice, _par_ u8* numberOfHits){};
|
||||
virtual void PreventAttack(_par_ ExecutingAttack* attack, _par_ bool* outResult){};
|
||||
@@ -90,10 +90,10 @@ namespace CreatureLib::Battling {
|
||||
virtual void OnFaintingOpponent(_par_ const ExecutingAttack* attack, _par_ Creature* target,
|
||||
_par_ u8 hitNumber){};
|
||||
|
||||
virtual void PreventStatBoostChange(_par_ Creature* target, _par_ Library::Statistic stat,
|
||||
_par_ int8_t diffAmount, _par_ bool selfInflicted, _par_ bool* prevent){};
|
||||
virtual void PreventStatBoostChange(_par_ Creature* target, _par_ Library::Statistic stat, _par_ i8 diffAmount,
|
||||
_par_ bool selfInflicted, _par_ bool* prevent){};
|
||||
virtual void ModifyStatBoostChange(_par_ Creature* target, _par_ Library::Statistic stat,
|
||||
_par_ int8_t* diffAmount){};
|
||||
_par_ i8* diffAmount){};
|
||||
virtual void PreventSecondaryEffects(_par_ const ExecutingAttack* attack, _par_ Creature* target,
|
||||
_par_ u8 hitNumber, _par_ bool* outResult){};
|
||||
virtual void OnSecondaryEffect(_par_ const ExecutingAttack* attack, _par_ Creature* target,
|
||||
|
||||
Reference in New Issue
Block a user