Update to latest Arbutils, use new integer defines
This commit is contained in:
@@ -2,9 +2,9 @@
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export uint8_t CreatureLib_Battle_Construct(Battle*& out, const BattleLibrary* library, BattleParty* partyArr[],
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size_t numberOfParties, bool canFlee, uint8_t numberOfSides,
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uint8_t creaturesPerSide, uint_fast32_t randomSeed) {
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export u8 CreatureLib_Battle_Construct(Battle*& out, const BattleLibrary* library, BattleParty* partyArr[],
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size_t numberOfParties, bool canFlee, u8 numberOfSides, u8 creaturesPerSide,
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uint_fast32_t randomSeed) {
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Try(ArbUt::List<BattleParty*> parties(partyArr, partyArr + numberOfParties);
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out = new Battle(library, parties, canFlee, numberOfSides, creaturesPerSide, randomSeed);)
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}
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@@ -12,38 +12,36 @@ export uint8_t CreatureLib_Battle_Construct(Battle*& out, const BattleLibrary* l
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export void CreatureLib_Battle_Destruct(const Battle* p) { delete p; }
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export const BattleLibrary* CreatureLib_Battle_GetLibrary(const Battle* p) { return p->GetLibrary().GetRaw(); }
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export uint8_t CreatureLib_Battle_CanUse(bool& out, Battle* p, BaseTurnChoice* turnChoice) {
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export u8 CreatureLib_Battle_CanUse(bool& out, Battle* p, BaseTurnChoice* turnChoice) {
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Try(out = p->CanUse(turnChoice);)
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}
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export uint8_t CreatureLib_Battle_TrySetChoice(bool& out, Battle* p, BaseTurnChoice* turnChoice) {
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export u8 CreatureLib_Battle_TrySetChoice(bool& out, Battle* p, BaseTurnChoice* turnChoice) {
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Try(out = p->TrySetChoice(turnChoice);)
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}
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export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
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export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
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export uint32_t CreatureLib_Battle_GetCurrentTurn(Battle* p) { return p->GetCurrentTurn(); }
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export uint32_t CreatureLib_Battle_GetCreaturesPerSide(Battle* p) { return p->GetCreaturesPerSide(); }
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export u8 CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
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export u32 CreatureLib_Battle_GetCurrentTurn(Battle* p) { return p->GetCurrentTurn(); }
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export u32 CreatureLib_Battle_GetCreaturesPerSide(Battle* p) { return p->GetCreaturesPerSide(); }
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export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) {
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return p->GetCurrentTurnQueue().GetRaw();
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}
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export BattleRandom* CreatureLib_Battle_GetRandom(Battle* p) { return p->GetRandom(); }
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export uint8_t CreatureLib_Battle_CreatureInField(bool& out, const Battle* p, Creature* c) {
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export u8 CreatureLib_Battle_CreatureInField(bool& out, const Battle* p, Creature* c) {
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Try(out = p->CreatureInField(c);)
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}
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export uint8_t CreatureLib_Battle_GetCreature(Creature*& out, const Battle* p, uint8_t side, uint8_t target) {
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export u8 CreatureLib_Battle_GetCreature(Creature*& out, const Battle* p, u8 side, u8 target) {
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Try(out = p->GetCreature(side, target).GetValue();)
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}
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export uint8_t CreatureLib_Battle_ForceRecall(Battle* p, uint8_t side, uint8_t target) {
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Try(p->ForceRecall(side, target);)
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}
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export uint8_t CreatureLib_Battle_SwitchCreature(Battle* p, uint8_t side, uint8_t target, Creature* c) {
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export u8 CreatureLib_Battle_ForceRecall(Battle* p, u8 side, u8 target) { Try(p->ForceRecall(side, target);) }
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export u8 CreatureLib_Battle_SwitchCreature(Battle* p, u8 side, u8 target, Creature* c) {
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Try(p->SwitchCreature(side, target, c);)
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}
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export uint8_t CreatureLib_Battle_CanSlotBeFilled(bool& out, const Battle* p, uint8_t side, uint8_t target) {
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export u8 CreatureLib_Battle_CanSlotBeFilled(bool& out, const Battle* p, u8 side, u8 target) {
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Try(out = p->CanSlotBeFilled(side, target);)
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}
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export uint8_t CreatureLib_Battle_ValidateBattleState(Battle* p) { Try(p->ValidateBattleState();) }
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export u8 CreatureLib_Battle_ValidateBattleState(Battle* p) { Try(p->ValidateBattleState();) }
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export bool CreatureLib_Battle_HasEnded(const Battle* p) { return p->HasEnded(); }
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export bool CreatureLib_Battle_HasConclusiveResult(const Battle* p) { return p->GetResult().IsConclusiveResult(); }
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@@ -64,29 +62,27 @@ export BattleScript* CreatureLib_Battle_GetVolatileScript(Battle* p, const char*
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}
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return v.GetValue();
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}
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export uint8_t CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
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export u8 CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
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Try(p->AddVolatileScript(ArbUt::StringView(key));)
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}
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export uint8_t CreatureLib_Battle_AddVolatileScript(Battle* p, BattleScript* script) {
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Try(p->AddVolatileScript(script);)
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}
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export u8 CreatureLib_Battle_AddVolatileScript(Battle* p, BattleScript* script) { Try(p->AddVolatileScript(script);) }
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export uint8_t CreatureLib_Battle_RemoveVolatileScript(Battle* p, const char* key) {
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export u8 CreatureLib_Battle_RemoveVolatileScript(Battle* p, const char* key) {
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Try(p->RemoveVolatileScript(ArbUt::StringView::CalculateHash(key));)
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}
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export uint8_t CreatureLib_Battle_RemoveVolatileScriptWithScript(Battle* p, BattleScript* script) {
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export u8 CreatureLib_Battle_RemoveVolatileScriptWithScript(Battle* p, BattleScript* script) {
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Try(p->RemoveVolatileScript(script);)
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}
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export bool CreatureLib_Battle_HasVolatileScript(Battle* p, const char* key) {
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return p->HasVolatileScript(ArbUt::StringView::CalculateHash(key));
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}
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export uint8_t CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
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export u8 CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
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Try(p->RegisterEventListener(func);)
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}
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export const HistoryHolder* CreatureLib_Battle_GetHistory(Battle* p) { return p->GetHistory(); }
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export uint8_t CreatureLib_Battle_EndBattle(Battle* p) { Try(p->EndBattle()) }
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export uint8_t CreatureLib_Battle_ClearBattle(Battle* p) { Try(p->ClearBattle()) }
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export u8 CreatureLib_Battle_EndBattle(Battle* p) { Try(p->EndBattle()) }
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export u8 CreatureLib_Battle_ClearBattle(Battle* p) { Try(p->ClearBattle()) }
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SIMPLE_GET_FUNC(Battle, GetLastTurnTimeMicroseconds, long);
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@@ -2,11 +2,11 @@
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export uint8_t CreatureLib_BattleLibrary_Construct(const BattleLibrary*& out,
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const CreatureLib::Library::DataLibrary* staticLib,
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BattleStatCalculator* statCalculator, DamageLibrary* damageLibrary,
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ExperienceLibrary* experienceLibrary, ScriptResolver* scriptResolver,
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MiscLibrary* miscLibrary) {
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export u8 CreatureLib_BattleLibrary_Construct(const BattleLibrary*& out,
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const CreatureLib::Library::DataLibrary* staticLib,
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BattleStatCalculator* statCalculator, DamageLibrary* damageLibrary,
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ExperienceLibrary* experienceLibrary, ScriptResolver* scriptResolver,
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MiscLibrary* miscLibrary) {
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Try(out = new BattleLibrary(staticLib, statCalculator, damageLibrary, experienceLibrary, scriptResolver,
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miscLibrary);)
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}
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@@ -4,8 +4,8 @@ using namespace CreatureLib::Battling;
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// Note that creatureIndices should be twice the size of numberOfIndices, and have index of side, index of creature on
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// side, one after the other.
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export uint8_t CreatureLib_BattleParty_Construct(BattleParty*& out, CreatureParty* p, uint8_t creatureIndices[],
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size_t numberOfIndices) {
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export u8 CreatureLib_BattleParty_Construct(BattleParty*& out, CreatureParty* p, u8 creatureIndices[],
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size_t numberOfIndices) {
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Try(ArbUt::List<CreatureIndex> indices(numberOfIndices); for (size_t i = 0; i < numberOfIndices; i++) {
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indices.Append(CreatureIndex(creatureIndices[i * 2], creatureIndices[i * 2 + 1]));
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} out = new BattleParty(p, indices);)
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@@ -14,8 +14,7 @@ export uint8_t CreatureLib_BattleParty_Construct(BattleParty*& out, CreaturePart
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export void CreatureLib_BattleParty_Destruct(const BattleParty* p) { delete p; }
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BORROWED_GET_FUNC(BattleParty, GetParty, CreatureParty*);
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export uint8_t CreatureLib_BattleParty_IsResponsibleForIndex(bool& out, const BattleParty* p, uint8_t side,
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uint8_t creature) {
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export u8 CreatureLib_BattleParty_IsResponsibleForIndex(bool& out, const BattleParty* p, u8 side, u8 creature) {
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Try(out = p->IsResponsibleForIndex(side, creature);)
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}
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export bool CreatureLib_BattleParty_HasCreaturesNotInField(const BattleParty* p) { return p->HasCreaturesNotInField(); }
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@@ -4,92 +4,92 @@ using namespace CreatureLib::Battling;
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export void CreatureLib_Script_Destruct(BattleScript* p) { delete p; }
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export uint8_t CreatureLib_Script_Stack(BattleScript* p) { Try(p->Stack()); }
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export uint8_t CreatureLib_Script_OnRemove(BattleScript* p) { Try(p->OnRemove()); }
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export u8 CreatureLib_Script_Stack(BattleScript* p) { Try(p->Stack()); }
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export u8 CreatureLib_Script_OnRemove(BattleScript* p) { Try(p->OnRemove()); }
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export const char* CreatureLib_Script_GetName(BattleScript* p) { return p->GetName().c_str(); }
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export uint8_t CreatureLib_Script_OnBeforeTurn(BattleScript* p, const BaseTurnChoice* choice) {
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export u8 CreatureLib_Script_OnBeforeTurn(BattleScript* p, const BaseTurnChoice* choice) {
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Try(p->OnBeforeTurn(choice));
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}
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export uint8_t CreatureLib_Script_ChangeAttack(BattleScript* p, AttackTurnChoice* choice, const char*& outAttack) {
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export u8 CreatureLib_Script_ChangeAttack(BattleScript* p, AttackTurnChoice* choice, const char*& outAttack) {
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Try(auto sv = ArbUt::StringView(outAttack); p->ChangeAttack(choice, &sv); outAttack = sv.c_str(););
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}
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export uint8_t CreatureLib_Script_PreventAttack(BattleScript* p, ExecutingAttack* attack, bool* outResult) {
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export u8 CreatureLib_Script_PreventAttack(BattleScript* p, ExecutingAttack* attack, bool* outResult) {
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Try(p->PreventAttack(attack, outResult));
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}
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export uint8_t CreatureLib_Script_FailAttack(BattleScript* p, ExecutingAttack* attack, bool* outResult) {
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export u8 CreatureLib_Script_FailAttack(BattleScript* p, ExecutingAttack* attack, bool* outResult) {
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Try(p->FailAttack(attack, outResult));
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}
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export uint8_t CreatureLib_Script_StopBeforeAttack(BattleScript* p, ExecutingAttack* attack, bool* outResult) {
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export u8 CreatureLib_Script_StopBeforeAttack(BattleScript* p, ExecutingAttack* attack, bool* outResult) {
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Try(p->StopBeforeAttack(attack, outResult));
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}
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export uint8_t CreatureLib_Script_OnBeforeAttack(BattleScript* p, ExecutingAttack* attack) {
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export u8 CreatureLib_Script_OnBeforeAttack(BattleScript* p, ExecutingAttack* attack) {
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Try(p->OnBeforeAttack(attack));
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}
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export uint8_t CreatureLib_Script_FailIncomingAttack(BattleScript* p, ExecutingAttack* attack, Creature* target,
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bool* outResult) {
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export u8 CreatureLib_Script_FailIncomingAttack(BattleScript* p, ExecutingAttack* attack, Creature* target,
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bool* outResult) {
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Try(p->FailIncomingAttack(attack, target, outResult));
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}
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export uint8_t CreatureLib_Script_IsInvulnerable(BattleScript* p, ExecutingAttack* attack, Creature* target,
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bool* outResult) {
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export u8 CreatureLib_Script_IsInvulnerable(BattleScript* p, ExecutingAttack* attack, Creature* target,
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bool* outResult) {
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Try(p->IsInvulnerable(attack, target, outResult));
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}
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export uint8_t CreatureLib_Script_OnAttackMiss(BattleScript* p, ExecutingAttack* attack, Creature* target) {
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export u8 CreatureLib_Script_OnAttackMiss(BattleScript* p, ExecutingAttack* attack, Creature* target) {
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Try(p->OnAttackMiss(attack, target));
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}
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export uint8_t CreatureLib_Script_ChangeAttackType(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, uint8_t* outType) {
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export u8 CreatureLib_Script_ChangeAttackType(BattleScript* p, ExecutingAttack* attack, Creature* target, u8 hitNumber,
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u8* outType) {
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Try(p->ChangeAttackType(attack, target, hitNumber, outType))
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}
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export uint8_t CreatureLib_Script_OverrideBasePower(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, uint8_t* basePower) {
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export u8 CreatureLib_Script_OverrideBasePower(BattleScript* p, ExecutingAttack* attack, Creature* target, u8 hitNumber,
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u8* basePower) {
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Try(p->OverrideBasePower(attack, target, hitNumber, basePower));
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}
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export uint8_t CreatureLib_Script_ChangeDamageStatsUser(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, Creature** statsUser) {
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export u8 CreatureLib_Script_ChangeDamageStatsUser(BattleScript* p, ExecutingAttack* attack, Creature* target,
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u8 hitNumber, Creature** statsUser) {
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Try(p->ChangeDamageStatsUser(attack, target, hitNumber, statsUser));
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}
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export uint8_t CreatureLib_Script_BypassDefensiveStat(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, bool* bypass) {
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export u8 CreatureLib_Script_BypassDefensiveStat(BattleScript* p, ExecutingAttack* attack, Creature* target,
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u8 hitNumber, bool* bypass) {
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Try(p->BypassDefensiveStat(attack, target, hitNumber, bypass));
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}
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export uint8_t CreatureLib_Script_BypassOffensiveStat(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, bool* bypass) {
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export u8 CreatureLib_Script_BypassOffensiveStat(BattleScript* p, ExecutingAttack* attack, Creature* target,
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u8 hitNumber, bool* bypass) {
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Try(p->BypassOffensiveStat(attack, target, hitNumber, bypass));
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}
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export uint8_t CreatureLib_Script_ModifyStatModifier(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, float* modifier) {
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export u8 CreatureLib_Script_ModifyStatModifier(BattleScript* p, ExecutingAttack* attack, Creature* target,
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u8 hitNumber, float* modifier) {
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Try(p->ModifyStatModifier(attack, target, hitNumber, modifier));
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}
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export uint8_t CreatureLib_Script_ModifyDamageModifier(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, float* modifier) {
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export u8 CreatureLib_Script_ModifyDamageModifier(BattleScript* p, ExecutingAttack* attack, Creature* target,
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u8 hitNumber, float* modifier) {
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Try(p->ModifyDamageModifier(attack, target, hitNumber, modifier));
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}
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export uint8_t CreatureLib_Script_OverrideDamage(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, uint32_t* damage) {
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export u8 CreatureLib_Script_OverrideDamage(BattleScript* p, ExecutingAttack* attack, Creature* target, u8 hitNumber,
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u32* damage) {
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Try(p->OverrideDamage(attack, target, hitNumber, damage));
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}
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export uint8_t CreatureLib_Script_PreventSecondaryEffects(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber, bool* outResult) {
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export u8 CreatureLib_Script_PreventSecondaryEffects(BattleScript* p, ExecutingAttack* attack, Creature* target,
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u8 hitNumber, bool* outResult) {
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Try(p->PreventSecondaryEffects(attack, target, hitNumber, outResult));
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}
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export uint8_t CreatureLib_Script_OnSecondaryEffect(BattleScript* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitNumber) {
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export u8 CreatureLib_Script_OnSecondaryEffect(BattleScript* p, ExecutingAttack* attack, Creature* target,
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u8 hitNumber) {
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Try(p->OnSecondaryEffect(attack, target, hitNumber));
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}
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export uint8_t CreatureLib_Script_OnAfterHits(BattleScript* p, ExecutingAttack* attack, Creature* target) {
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export u8 CreatureLib_Script_OnAfterHits(BattleScript* p, ExecutingAttack* attack, Creature* target) {
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Try(p->OnAfterHits(attack, target));
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}
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export uint8_t CreatureLib_Script_PreventSelfSwitch(BattleScript* p, const SwitchTurnChoice* choice, bool* outResult) {
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export u8 CreatureLib_Script_PreventSelfSwitch(BattleScript* p, const SwitchTurnChoice* choice, bool* outResult) {
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Try(p->PreventSelfSwitch(choice, outResult));
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}
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export uint8_t CreatureLib_Script_ModifyEffectChance(BattleScript* p, const ExecutingAttack* attack, Creature* target,
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float* chance) {
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export u8 CreatureLib_Script_ModifyEffectChance(BattleScript* p, const ExecutingAttack* attack, Creature* target,
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float* chance) {
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Try(p->ModifyEffectChance(attack, target, chance));
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}
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export uint8_t CreatureLib_Script_ModifyIncomingEffectChance(BattleScript* p, const ExecutingAttack* attack,
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Creature* target, float* chance) {
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export u8 CreatureLib_Script_ModifyIncomingEffectChance(BattleScript* p, const ExecutingAttack* attack,
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Creature* target, float* chance) {
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Try(p->ModifyIncomingEffectChance(attack, target, chance));
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}
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@@ -2,7 +2,7 @@
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export BattleSide* CreatureLib_BattleSide_Construct(uint8_t index, Battle* battle, uint8_t creaturesPerSide) {
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export BattleSide* CreatureLib_BattleSide_Construct(u8 index, Battle* battle, u8 creaturesPerSide) {
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return new BattleSide(index, battle, creaturesPerSide);
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}
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@@ -11,30 +11,28 @@ export void CreatureLib_BattleSide_Destruct(BattleSide* p) { delete p; }
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export Battle* CreatureLib_BattleSide_GetBattle(BattleSide* p) { return p->GetBattle(); }
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export bool CreatureLib_BattleSide_AllChoicesSet(BattleSide* p) { return p->AllChoicesSet(); }
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export uint8_t CreatureLib_BattleSide_AllPossibleSlotsFilled(bool& out, BattleSide* p) {
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export u8 CreatureLib_BattleSide_AllPossibleSlotsFilled(bool& out, BattleSide* p) {
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Try(out = p->AllPossibleSlotsFilled());
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}
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export uint8_t CreatureLib_BattleSide_SetChoice(BattleSide* p, BaseTurnChoice* choice) { Try(p->SetChoice(choice);) }
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export u8 CreatureLib_BattleSide_SetChoice(BattleSide* p, BaseTurnChoice* choice) { Try(p->SetChoice(choice);) }
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export void CreatureLib_BattleSide_ResetChoices(BattleSide* p) { p->ResetChoices(); }
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export uint8_t CreatureLib_BattleSide_SetCreature(BattleSide* p, Creature* creature, uint8_t index) {
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export u8 CreatureLib_BattleSide_SetCreature(BattleSide* p, Creature* creature, u8 index) {
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Try(p->SetCreature(creature, index));
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}
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export uint8_t CreatureLib_BattleSide_GetCreature(Creature*& out, BattleSide* p, uint8_t index) {
|
||||
export u8 CreatureLib_BattleSide_GetCreature(Creature*& out, BattleSide* p, u8 index) {
|
||||
Try(out = p->GetCreature(index).GetValue());
|
||||
}
|
||||
|
||||
export uint8_t CreatureLib_BattleSide_GetSideIndex(BattleSide* p) { return p->GetSideIndex(); }
|
||||
export uint8_t CreatureLib_BattleSide_GetCreatureIndex(uint8_t& out, BattleSide* p, Creature* c) {
|
||||
export u8 CreatureLib_BattleSide_GetSideIndex(BattleSide* p) { return p->GetSideIndex(); }
|
||||
export u8 CreatureLib_BattleSide_GetCreatureIndex(u8& out, BattleSide* p, Creature* c) {
|
||||
Try(out = p->GetCreatureIndex(c));
|
||||
}
|
||||
|
||||
export uint8_t CreatureLib_BattleSide_MarkSlotAsUnfillable(BattleSide* p, Creature* c) {
|
||||
Try(p->MarkSlotAsUnfillable(c));
|
||||
}
|
||||
export u8 CreatureLib_BattleSide_MarkSlotAsUnfillable(BattleSide* p, Creature* c) { Try(p->MarkSlotAsUnfillable(c)); }
|
||||
|
||||
export bool CreatureLib_BattleSide_IsDefeated(BattleSide* p) { return p->IsDefeated(); }
|
||||
export bool CreatureLib_BattleSide_HasFled(BattleSide* p) { return p->HasFled(); }
|
||||
@@ -51,17 +49,17 @@ export BattleScript* CreatureLib_BattleSide_GetVolatileScript(BattleSide* p, con
|
||||
}
|
||||
return v.GetValue();
|
||||
}
|
||||
export uint8_t CreatureLib_BattleSide_AddVolatileScriptByName(BattleSide* p, const char* key) {
|
||||
export u8 CreatureLib_BattleSide_AddVolatileScriptByName(BattleSide* p, const char* key) {
|
||||
Try(p->AddVolatileScript(ArbUt::StringView(key));)
|
||||
}
|
||||
export uint8_t CreatureLib_BattleSide_AddVolatileScript(BattleSide* p, BattleScript* script) {
|
||||
export u8 CreatureLib_BattleSide_AddVolatileScript(BattleSide* p, BattleScript* script) {
|
||||
Try(p->AddVolatileScript(script);)
|
||||
}
|
||||
|
||||
export uint8_t CreatureLib_BattleSide_RemoveVolatileScript(BattleSide* p, const char* key) {
|
||||
export u8 CreatureLib_BattleSide_RemoveVolatileScript(BattleSide* p, const char* key) {
|
||||
Try(p->RemoveVolatileScript(ArbUt::StringView::CalculateHash(key));)
|
||||
}
|
||||
export uint8_t CreatureLib_BattleSide_RemoveVolatileScriptWithScript(BattleSide* p, BattleScript* script) {
|
||||
export u8 CreatureLib_BattleSide_RemoveVolatileScriptWithScript(BattleSide* p, BattleScript* script) {
|
||||
Try(p->RemoveVolatileScript(script);)
|
||||
}
|
||||
export bool CreatureLib_BattleSide_HasVolatileScript(BattleSide* p, const char* key) {
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export uint8_t CreatureLib_Creature_Construct(Creature*& out, const BattleLibrary* library,
|
||||
const CreatureLib::Library::CreatureSpecies* species,
|
||||
const CreatureLib::Library::SpeciesVariant* variant, level_int_t level,
|
||||
uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
|
||||
uint8_t coloring, const CreatureLib::Library::Item* heldItem,
|
||||
const char* nickname, bool secretTalent, uint8_t talent,
|
||||
LearnedAttack* attacks[], size_t attacksNum, bool allowedExperienceGain) {
|
||||
export u8 CreatureLib_Creature_Construct(Creature*& out, const BattleLibrary* library,
|
||||
const CreatureLib::Library::CreatureSpecies* species,
|
||||
const CreatureLib::Library::SpeciesVariant* variant, level_int_t level,
|
||||
u32 experience, u32 uid, CreatureLib::Library::Gender gender, u8 coloring,
|
||||
const CreatureLib::Library::Item* heldItem, const char* nickname,
|
||||
bool secretTalent, u8 talent, LearnedAttack* attacks[], size_t attacksNum,
|
||||
bool allowedExperienceGain) {
|
||||
Try(auto attacksVec = std::vector<LearnedAttack*>(attacks, attacks + (attacksNum * sizeof(LearnedAttack*)));
|
||||
out =
|
||||
new Creature(library, ArbUt::BorrowedPtr<const CreatureLib::Library::CreatureSpecies>(species), variant,
|
||||
@@ -19,39 +19,39 @@ export uint8_t CreatureLib_Creature_Construct(Creature*& out, const BattleLibrar
|
||||
|
||||
export void CreatureLib_Creature_Destruct(const Creature* p) { delete p; }
|
||||
|
||||
export uint8_t CreatureLib_Creature_Initialize(Creature* p) { Try(p->Initialize();) }
|
||||
export u8 CreatureLib_Creature_Initialize(Creature* p) { Try(p->Initialize();) }
|
||||
|
||||
BORROWED_GET_FUNC(Creature, GetLibrary, const CreatureLib::Battling::BattleLibrary*);
|
||||
BORROWED_GET_FUNC(Creature, GetSpecies, const CreatureLib::Library::CreatureSpecies*);
|
||||
BORROWED_GET_FUNC(Creature, GetVariant, const CreatureLib::Library::SpeciesVariant*);
|
||||
|
||||
export uint8_t CreatureLib_Creature_ChangeSpecies(Creature* p, const CreatureLib::Library::CreatureSpecies* species,
|
||||
const CreatureLib::Library::SpeciesVariant* variant) {
|
||||
export u8 CreatureLib_Creature_ChangeSpecies(Creature* p, const CreatureLib::Library::CreatureSpecies* species,
|
||||
const CreatureLib::Library::SpeciesVariant* variant) {
|
||||
Try(p->ChangeSpecies(species, variant);)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_ChangeVariant(Creature* p, const CreatureLib::Library::SpeciesVariant* variant) {
|
||||
export u8 CreatureLib_Creature_ChangeVariant(Creature* p, const CreatureLib::Library::SpeciesVariant* variant) {
|
||||
Try(p->ChangeVariant(variant);)
|
||||
}
|
||||
|
||||
SIMPLE_GET_FUNC(Creature, GetLevel, level_int_t);
|
||||
SIMPLE_GET_FUNC(Creature, GetExperience, uint32_t);
|
||||
SIMPLE_GET_FUNC(Creature, GetUniqueIdentifier, uint32_t);
|
||||
SIMPLE_GET_FUNC(Creature, GetExperience, u32);
|
||||
SIMPLE_GET_FUNC(Creature, GetUniqueIdentifier, u32);
|
||||
SIMPLE_GET_FUNC(Creature, GetGender, CreatureLib::Library::Gender);
|
||||
SIMPLE_GET_FUNC(Creature, GetColoring, uint8_t);
|
||||
SIMPLE_GET_FUNC(Creature, GetColoring, u8);
|
||||
|
||||
export bool CreatureLib_Creature_HasHeldItem(const Creature* p, const char* name) {
|
||||
return p->HasHeldItem(ArbUt::StringView(name));
|
||||
}
|
||||
export bool CreatureLib_Creature_HasHeldItemWithHash(const Creature* p, uint32_t hash) { return p->HasHeldItem(hash); }
|
||||
export bool CreatureLib_Creature_HasHeldItemWithHash(const Creature* p, u32 hash) { return p->HasHeldItem(hash); }
|
||||
OPTIONAL_GET_FUNC(Creature, GetHeldItem, const CreatureLib::Library::Item*);
|
||||
export uint8_t CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
|
||||
export u8 CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
|
||||
Try(p->SetHeldItem(ArbUt::StringView(name));)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_SetHeldItemWithHash(Creature* p, uint32_t hash) { Try(p->SetHeldItem(hash);) }
|
||||
export u8 CreatureLib_Creature_SetHeldItemWithHash(Creature* p, u32 hash) { Try(p->SetHeldItem(hash);) }
|
||||
export void CreatureLib_Creature_SetHeldItemFromItem(Creature* p, const CreatureLib::Library::Item* item) {
|
||||
return p->SetHeldItem(ArbUt::BorrowedPtr<const CreatureLib::Library::Item>(item));
|
||||
}
|
||||
SIMPLE_GET_FUNC(Creature, GetCurrentHealth, uint32_t);
|
||||
SIMPLE_GET_FUNC(Creature, GetCurrentHealth, u32);
|
||||
OPTIONAL_GET_FUNC(Creature, GetBattle, Battle*);
|
||||
OPTIONAL_GET_FUNC(Creature, GetBattleSide, BattleSide*);
|
||||
SIMPLE_GET_FUNC(Creature, IsOnBattleField, bool);
|
||||
@@ -63,42 +63,36 @@ export const char* CreatureLib_Creature_GetNickname(Creature* p) {
|
||||
return "";
|
||||
}
|
||||
export void CreatureLib_Creature_SetNickname(Creature* p, const char* nickname) { p->SetNickname(nickname); }
|
||||
export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
|
||||
export bool CreatureLib_Creature_HasType(Creature* p, u8 type) { return p->HasType(type); }
|
||||
export size_t CreatureLib_Creature_GetTypeCount(Creature* p) { return p->GetTypes().size(); }
|
||||
export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
|
||||
SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
|
||||
export uint8_t CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { Try(p->ChangeLevelBy(level);) }
|
||||
export uint8_t CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) {
|
||||
Try(p->Damage(damage, source);)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) {
|
||||
Try(p->Heal(health, canRevive);)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_RestoreAllAttackUses(Creature* p) { Try(p->RestoreAllAttackUses();) }
|
||||
export const u8* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
|
||||
SIMPLE_GET_FUNC(Creature, GetMaxHealth, u32);
|
||||
export u8 CreatureLib_Creature_ChangeLevelBy(Creature* p, i8 level) { Try(p->ChangeLevelBy(level);) }
|
||||
export u8 CreatureLib_Creature_Damage(Creature* p, u32 damage, DamageSource source) { Try(p->Damage(damage, source);) }
|
||||
export u8 CreatureLib_Creature_Heal(Creature* p, u32 health, bool canRevive) { Try(p->Heal(health, canRevive);) }
|
||||
export u8 CreatureLib_Creature_RestoreAllAttackUses(Creature* p) { Try(p->RestoreAllAttackUses();) }
|
||||
|
||||
export bool CreatureLib_Creature_GetRealTalentIsSecret(const Creature* p) { return p->GetRealTalent().IsSecret(); }
|
||||
export bool CreatureLib_Creature_GetRealTalentIndex(const Creature* p) { return p->GetRealTalent().GetIndex(); }
|
||||
|
||||
export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const CreatureLib::Library::Talent*& out) {
|
||||
export u8 CreatureLib_Creature_GetActiveTalent(const Creature* p, const CreatureLib::Library::Talent*& out) {
|
||||
Try(out = p->GetActiveTalent().GetRaw();)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
|
||||
export u8 CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
|
||||
Try(p->OverrideActiveTalent(ArbUt::StringView(talent));)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
|
||||
Try(p->AddExperience(experience);)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_ClearVolatileScripts(Creature* p) { Try(p->ClearVolatileScripts();) }
|
||||
export uint8_t CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
|
||||
export u8 CreatureLib_Creature_AddExperience(Creature* p, u32 experience) { Try(p->AddExperience(experience);) }
|
||||
export u8 CreatureLib_Creature_ClearVolatileScripts(Creature* p) { Try(p->ClearVolatileScripts();) }
|
||||
export u8 CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
|
||||
Try(p->AddVolatileScript(ArbUt::StringView(scriptName));)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_AddVolatileScript(Creature* p, BattleScript* script) {
|
||||
export u8 CreatureLib_Creature_AddVolatileScript(Creature* p, BattleScript* script) {
|
||||
Try(p->AddVolatileScript(script);)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
|
||||
export u8 CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
|
||||
Try(p->RemoveVolatileScript(ArbUt::StringView(scriptName));)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_RemoveVolatileScript(Creature* p, BattleScript* script) {
|
||||
export u8 CreatureLib_Creature_RemoveVolatileScript(Creature* p, BattleScript* script) {
|
||||
Try(p->RemoveVolatileScript(script);)
|
||||
}
|
||||
export bool CreatureLib_Creature_HasVolatileScript(Creature* p, const char* scriptName) {
|
||||
@@ -120,28 +114,28 @@ export void CreatureLib_Creature_SetDisplayVariant(Creature* p, const CreatureLi
|
||||
export bool CreatureLib_Creature_AllowedExperienceGain(Creature* p) { return p->AllowedExperienceGain(); }
|
||||
export void CreatureLib_Creature_SetAllowedExperienceGain(Creature* p, bool b) { p->SetAllowedExperienceGain(b); }
|
||||
|
||||
export void CreatureLib_Creature_ChangeStatBoost(Creature* p, CreatureLib::Library::Statistic stat, int8_t diffAmount) {
|
||||
export void CreatureLib_Creature_ChangeStatBoost(Creature* p, CreatureLib::Library::Statistic stat, i8 diffAmount) {
|
||||
p->ChangeStatBoost(stat, diffAmount);
|
||||
}
|
||||
export uint32_t CreatureLib_Creature_GetFlatStat(Creature* p, CreatureLib::Library::Statistic stat) {
|
||||
export u32 CreatureLib_Creature_GetFlatStat(Creature* p, CreatureLib::Library::Statistic stat) {
|
||||
return p->GetFlatStat(stat);
|
||||
}
|
||||
export uint32_t CreatureLib_Creature_GetBoostedStat(Creature* p, CreatureLib::Library::Statistic stat) {
|
||||
export u32 CreatureLib_Creature_GetBoostedStat(Creature* p, CreatureLib::Library::Statistic stat) {
|
||||
return p->GetBoostedStat(stat);
|
||||
}
|
||||
export uint32_t CreatureLib_Creature_GetBaseStat(Creature* p, CreatureLib::Library::Statistic stat) {
|
||||
export u32 CreatureLib_Creature_GetBaseStat(Creature* p, CreatureLib::Library::Statistic stat) {
|
||||
return p->GetBaseStat(stat);
|
||||
}
|
||||
export int8_t CreatureLib_Creature_GetStatBoost(Creature* p, CreatureLib::Library::Statistic stat) {
|
||||
export i8 CreatureLib_Creature_GetStatBoost(Creature* p, CreatureLib::Library::Statistic stat) {
|
||||
return p->GetStatBoost(stat);
|
||||
}
|
||||
|
||||
SIMPLE_GET_FUNC(Creature, GetAvailableAttackSlot, uint8_t);
|
||||
export uint8_t CreatureLib_Creature_AddAttack(Creature* p, LearnedAttack* attack) { Try(p->AddAttack(attack);) }
|
||||
export uint8_t CreatureLib_Creature_ReplaceAttack(Creature* p, size_t index, LearnedAttack* attack) {
|
||||
SIMPLE_GET_FUNC(Creature, GetAvailableAttackSlot, u8);
|
||||
export u8 CreatureLib_Creature_AddAttack(Creature* p, LearnedAttack* attack) { Try(p->AddAttack(attack);) }
|
||||
export u8 CreatureLib_Creature_ReplaceAttack(Creature* p, size_t index, LearnedAttack* attack) {
|
||||
Try(p->ReplaceAttack(index, attack);)
|
||||
}
|
||||
export uint8_t CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }
|
||||
export u8 CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }
|
||||
|
||||
export u8 CreatureLib_Creature_SetStatus(Creature* p, const char* name) { Try(p->SetStatus(ArbUt::StringView(name))); };
|
||||
export u8 CreatureLib_Creature_ClearStatus(Creature* p) { Try(p->ClearStatus()); };
|
||||
|
||||
@@ -9,14 +9,14 @@ export CreatureParty* CreatureLib_CreatureParty_ConstructFromArray(Creature* cre
|
||||
|
||||
export void CreatureLib_CreatureParty_Destruct(const CreatureParty* p) { delete p; }
|
||||
|
||||
export uint8_t CreatureLib_CreatureParty_GetAtIndex(Creature*& out, const CreatureParty* p, size_t index) {
|
||||
export u8 CreatureLib_CreatureParty_GetAtIndex(Creature*& out, const CreatureParty* p, size_t index) {
|
||||
Try(out = p->GetAtIndex(index).GetValue();)
|
||||
}
|
||||
|
||||
export uint8_t CreatureLib_CreatureParty_Switch(CreatureParty* p, size_t a, size_t b) { Try(p->Switch(a, b);) }
|
||||
export uint8_t CreatureLib_CreatureParty_PackParty(CreatureParty* p) { Try(p->PackParty();) }
|
||||
export u8 CreatureLib_CreatureParty_Switch(CreatureParty* p, size_t a, size_t b) { Try(p->Switch(a, b);) }
|
||||
export u8 CreatureLib_CreatureParty_PackParty(CreatureParty* p) { Try(p->PackParty();) }
|
||||
|
||||
export uint8_t CreatureLib_CreatureParty_SwapInto(Creature*& out, CreatureParty* p, size_t index, Creature* creature) {
|
||||
export u8 CreatureLib_CreatureParty_SwapInto(Creature*& out, CreatureParty* p, size_t index, Creature* creature) {
|
||||
Try(out = p->SwapInto(index, creature);)
|
||||
}
|
||||
|
||||
|
||||
@@ -6,24 +6,21 @@ export const DamageLibrary* CreatureLib_DamageLibrary_Construct() { return new D
|
||||
|
||||
export void CreatureLib_DamageLibrary_Destruct(const DamageLibrary* p) { delete p; }
|
||||
|
||||
export uint8_t CreatureLib_DamageLibrary_GetDamage(uint32_t& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, uint8_t hitIndex,
|
||||
ExecutingAttack::HitData* hitData) {
|
||||
export u8 CreatureLib_DamageLibrary_GetDamage(u32& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, u8 hitIndex, ExecutingAttack::HitData* hitData) {
|
||||
Try(out = p->GetDamage(attack, target, hitIndex, *hitData);)
|
||||
}
|
||||
|
||||
export uint8_t CreatureLib_DamageLibrary_GetBasePower(uint8_t& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, uint8_t hitIndex,
|
||||
ExecutingAttack::HitData* hitData) {
|
||||
export u8 CreatureLib_DamageLibrary_GetBasePower(u8& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, u8 hitIndex, ExecutingAttack::HitData* hitData) {
|
||||
Try(out = p->GetBasePower(attack, target, hitIndex, *hitData);)
|
||||
}
|
||||
export uint8_t CreatureLib_DamageLibrary_GetStatModifier(float& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, uint8_t hitIndex,
|
||||
ExecutingAttack::HitData* hitData) {
|
||||
export u8 CreatureLib_DamageLibrary_GetStatModifier(float& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, u8 hitIndex, ExecutingAttack::HitData* hitData) {
|
||||
Try(out = p->GetStatModifier(attack, target, hitIndex, *hitData);)
|
||||
}
|
||||
export uint8_t CreatureLib_DamageLibrary_GetDamageModifier(float& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, uint8_t hitIndex,
|
||||
ExecutingAttack::HitData* hitData) {
|
||||
export u8 CreatureLib_DamageLibrary_GetDamageModifier(float& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, u8 hitIndex,
|
||||
ExecutingAttack::HitData* hitData) {
|
||||
Try(out = p->GetDamageModifier(attack, target, hitIndex, *hitData);)
|
||||
}
|
||||
|
||||
@@ -8,21 +8,21 @@ SIMPLE_GET_FUNC(EventData, GetKind, EventDataKind);
|
||||
|
||||
BORROWED_GET_FUNC(DamageEvent, GetCreature, Creature*);
|
||||
SIMPLE_GET_FUNC(DamageEvent, GetDamageSource, DamageSource);
|
||||
SIMPLE_GET_FUNC(DamageEvent, GetOriginalHealth, uint32_t);
|
||||
SIMPLE_GET_FUNC(DamageEvent, GetNewHealth, uint32_t);
|
||||
SIMPLE_GET_FUNC(DamageEvent, GetOriginalHealth, u32);
|
||||
SIMPLE_GET_FUNC(DamageEvent, GetNewHealth, u32);
|
||||
DESTRUCTOR(DamageEvent);
|
||||
|
||||
BORROWED_GET_FUNC(HealEvent, GetCreature, Creature*);
|
||||
SIMPLE_GET_FUNC(HealEvent, GetOriginalHealth, uint32_t);
|
||||
SIMPLE_GET_FUNC(HealEvent, GetNewHealth, uint32_t);
|
||||
SIMPLE_GET_FUNC(HealEvent, GetOriginalHealth, u32);
|
||||
SIMPLE_GET_FUNC(HealEvent, GetNewHealth, u32);
|
||||
DESTRUCTOR(HealEvent);
|
||||
|
||||
BORROWED_GET_FUNC(FaintEvent, GetCreature, Creature*);
|
||||
DESTRUCTOR(FaintEvent);
|
||||
|
||||
BORROWED_GET_FUNC(SwitchEvent, GetNewCreature, Creature*);
|
||||
export uint8_t CreatureLib_SwitchEvent_GetSide(const SwitchEvent* p) { return p->GetIndex().GetSideIndex(); }
|
||||
export uint8_t CreatureLib_SwitchEvent_GetIndex(const SwitchEvent* p) { return p->GetIndex().GetCreatureIndex(); }
|
||||
export u8 CreatureLib_SwitchEvent_GetSide(const SwitchEvent* p) { return p->GetIndex().GetSideIndex(); }
|
||||
export u8 CreatureLib_SwitchEvent_GetIndex(const SwitchEvent* p) { return p->GetIndex().GetCreatureIndex(); }
|
||||
DESTRUCTOR(SwitchEvent);
|
||||
|
||||
DESTRUCTOR(TurnStartEvent);
|
||||
@@ -30,8 +30,8 @@ DESTRUCTOR(TurnStartEvent);
|
||||
DESTRUCTOR(TurnEndEvent);
|
||||
|
||||
BORROWED_GET_FUNC(ExperienceGainEvent, GetCreature, const Creature*);
|
||||
SIMPLE_GET_FUNC(ExperienceGainEvent, GetPreviousExperience, uint32_t);
|
||||
SIMPLE_GET_FUNC(ExperienceGainEvent, GetNewExperience, uint32_t);
|
||||
SIMPLE_GET_FUNC(ExperienceGainEvent, GetPreviousExperience, u32);
|
||||
SIMPLE_GET_FUNC(ExperienceGainEvent, GetNewExperience, u32);
|
||||
DESTRUCTOR(ExperienceGainEvent);
|
||||
|
||||
BORROWED_GET_FUNC(MissEvent, GetCreature, const Creature*);
|
||||
@@ -53,7 +53,7 @@ export void CreatureLib_DisplayTextEvent_Destruct(const DisplayTextEvent* p) { d
|
||||
|
||||
BORROWED_GET_FUNC(ChangeStatBoostEvent, GetCreature, const Creature*);
|
||||
SIMPLE_GET_FUNC(ChangeStatBoostEvent, GetStatistic, CreatureLib::Library::Statistic);
|
||||
SIMPLE_GET_FUNC(ChangeStatBoostEvent, GetOldValue, int8_t);
|
||||
SIMPLE_GET_FUNC(ChangeStatBoostEvent, GetNewValue, int8_t);
|
||||
SIMPLE_GET_FUNC(ChangeStatBoostEvent, GetOldValue, i8);
|
||||
SIMPLE_GET_FUNC(ChangeStatBoostEvent, GetNewValue, i8);
|
||||
|
||||
DESTRUCTOR(ChangeStatBoostEvent);
|
||||
|
||||
@@ -2,11 +2,9 @@
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export uint8_t CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Creature* const* targets,
|
||||
size_t targetCount, uint8_t numberHits, Creature* user,
|
||||
LearnedAttack* attack,
|
||||
CreatureLib::Library::AttackData* attackData,
|
||||
BattleScript* script) {
|
||||
export u8 CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Creature* const* targets, size_t targetCount,
|
||||
u8 numberHits, Creature* user, LearnedAttack* attack,
|
||||
CreatureLib::Library::AttackData* attackData, BattleScript* script) {
|
||||
Try(auto ls = ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>(targetCount);
|
||||
for (size_t i = 0; i < targetCount; i++) { ls.Append(targets[i]); } auto s =
|
||||
std::unique_ptr<BattleScript>(script);
|
||||
@@ -15,16 +13,16 @@ export uint8_t CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Crea
|
||||
|
||||
export void CreatureLib_ExecutingAttack_Destruct(ExecutingAttack* p) { delete p; }
|
||||
|
||||
SIMPLE_GET_FUNC(ExecutingAttack, GetNumberOfHits, uint8_t);
|
||||
export uint8_t CreatureLib_ExecutingAttack_GetHitData(ExecutingAttack::HitData*& out, ExecutingAttack* p,
|
||||
Creature* target, uint8_t hit) {
|
||||
SIMPLE_GET_FUNC(ExecutingAttack, GetNumberOfHits, u8);
|
||||
export u8 CreatureLib_ExecutingAttack_GetHitData(ExecutingAttack::HitData*& out, ExecutingAttack* p, Creature* target,
|
||||
u8 hit) {
|
||||
Try(out = &p->GetHitData(target, hit);)
|
||||
}
|
||||
|
||||
export bool CreatureLib_ExecutingAttack_IsCreatureTarget(ExecutingAttack* p, Creature* target) {
|
||||
return p->IsCreatureTarget(target);
|
||||
}
|
||||
export uint8_t CreatureLib_ExecutingAttack_GetTargetCount(ExecutingAttack* p) { return p->GetTargetCount(); }
|
||||
export u8 CreatureLib_ExecutingAttack_GetTargetCount(ExecutingAttack* p) { return p->GetTargetCount(); }
|
||||
export const Creature* const* CreatureLib_ExecutingAttack_GetTargets(ExecutingAttack* p) {
|
||||
return reinterpret_cast<const Creature* const*>(p->GetTargets().RawData());
|
||||
}
|
||||
@@ -39,19 +37,19 @@ export const CreatureLib::Library::AttackData* CreatureLib_ExecutingAttack_GetUs
|
||||
export returnType CreatureLib_HitData##_##name(const ExecutingAttack::HitData* p) { return p->name(); }
|
||||
|
||||
HITDATA_GET_FUNC(IsCritical, bool);
|
||||
HITDATA_GET_FUNC(GetBasePower, uint8_t);
|
||||
HITDATA_GET_FUNC(GetBasePower, u8);
|
||||
HITDATA_GET_FUNC(GetEffectiveness, float);
|
||||
HITDATA_GET_FUNC(GetDamage, uint32_t);
|
||||
HITDATA_GET_FUNC(GetType, uint8_t);
|
||||
HITDATA_GET_FUNC(GetDamage, u32);
|
||||
HITDATA_GET_FUNC(GetType, u8);
|
||||
|
||||
#define HITDATA_SET_FUNC(name, type) \
|
||||
export void CreatureLib_HitData##_##name(ExecutingAttack::HitData* p, type val) { p->name(val); }
|
||||
|
||||
HITDATA_SET_FUNC(SetCritical, bool);
|
||||
HITDATA_SET_FUNC(SetBasePower, uint8_t);
|
||||
HITDATA_SET_FUNC(SetBasePower, u8);
|
||||
HITDATA_SET_FUNC(SetEffectiveness, float);
|
||||
HITDATA_SET_FUNC(SetDamage, uint32_t);
|
||||
HITDATA_SET_FUNC(SetType, uint8_t);
|
||||
HITDATA_SET_FUNC(SetDamage, u32);
|
||||
HITDATA_SET_FUNC(SetType, u8);
|
||||
|
||||
#undef HITDATA_GET_FUNC
|
||||
#undef HITDATA_SET_FUNC
|
||||
@@ -3,18 +3,16 @@
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export void CreatureLib_ItemUseScript_Destruct(ItemUseScript* p) { delete p; }
|
||||
export uint8_t CreatureLib_ItemUseScript_IsItemUsable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsItemUsable()) }
|
||||
export uint8_t CreatureLib_ItemUseScript_IsCreatureUseItem(ItemUseScript* p, uint8_t& out) {
|
||||
Try(out = p->IsCreatureUseItem())
|
||||
}
|
||||
export u8 CreatureLib_ItemUseScript_IsItemUsable(ItemUseScript* p, u8& out) { Try(out = p->IsItemUsable()) }
|
||||
export u8 CreatureLib_ItemUseScript_IsCreatureUseItem(ItemUseScript* p, u8& out) { Try(out = p->IsCreatureUseItem()) }
|
||||
|
||||
export uint8_t CreatureLib_ItemUseScript_IsUseValidForCreature(ItemUseScript* p, Creature* creature, uint8_t& out) {
|
||||
export u8 CreatureLib_ItemUseScript_IsUseValidForCreature(ItemUseScript* p, Creature* creature, u8& out) {
|
||||
Try(out = p->IsUseValidForCreature(creature))
|
||||
}
|
||||
|
||||
export uint8_t CreatureLib_ItemUseScript_IsHoldable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsHoldable()) }
|
||||
export u8 CreatureLib_ItemUseScript_IsHoldable(ItemUseScript* p, u8& out) { Try(out = p->IsHoldable()) }
|
||||
|
||||
export uint8_t CreatureLib_ItemUseScript_OnUse(ItemUseScript* p, Battle* battle) { Try(p->OnUse(battle)) }
|
||||
export uint8_t CreatureLib_ItemUseScript_OnCreatureUse(ItemUseScript* p, Creature* creature, bool isBattle) {
|
||||
export u8 CreatureLib_ItemUseScript_OnUse(ItemUseScript* p, Battle* battle) { Try(p->OnUse(battle)) }
|
||||
export u8 CreatureLib_ItemUseScript_OnCreatureUse(ItemUseScript* p, Creature* creature, bool isBattle) {
|
||||
Try(p->OnCreatureUse(creature, isBattle))
|
||||
}
|
||||
@@ -2,19 +2,19 @@
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export uint8_t CreatureLib_LearnedAttack_Construct(LearnedAttack*& out, const CreatureLib::Library::AttackData* attack,
|
||||
uint8_t maxUses, AttackLearnMethod learnMethod) {
|
||||
export u8 CreatureLib_LearnedAttack_Construct(LearnedAttack*& out, const CreatureLib::Library::AttackData* attack,
|
||||
u8 maxUses, AttackLearnMethod learnMethod) {
|
||||
Try(out = new LearnedAttack(ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData>(attack), maxUses,
|
||||
learnMethod);)
|
||||
}
|
||||
export void CreatureLib_LearnedAttack_Destruct(LearnedAttack* p) { delete p; }
|
||||
|
||||
BORROWED_GET_FUNC(LearnedAttack, GetAttack, const CreatureLib::Library::AttackData*);
|
||||
SIMPLE_GET_FUNC(LearnedAttack, GetMaxUses, uint8_t);
|
||||
SIMPLE_GET_FUNC(LearnedAttack, GetRemainingUses, uint8_t);
|
||||
SIMPLE_GET_FUNC(LearnedAttack, GetMaxUses, u8);
|
||||
SIMPLE_GET_FUNC(LearnedAttack, GetRemainingUses, u8);
|
||||
SIMPLE_GET_FUNC(LearnedAttack, GetLearnMethod, AttackLearnMethod);
|
||||
|
||||
export bool CreatureLib_LearnedAttack_TryUse(LearnedAttack* p, uint8_t uses) { return p->TryUse(uses); }
|
||||
export void CreatureLib_LearnedAttack_DecreaseUses(LearnedAttack* p, uint8_t uses) { p->DecreaseUses(uses); }
|
||||
export void CreatureLib_LearnedAttack_RestoreUses(LearnedAttack* p, uint8_t uses) { p->RestoreUses(uses); }
|
||||
export bool CreatureLib_LearnedAttack_TryUse(LearnedAttack* p, u8 uses) { return p->TryUse(uses); }
|
||||
export void CreatureLib_LearnedAttack_DecreaseUses(LearnedAttack* p, u8 uses) { p->DecreaseUses(uses); }
|
||||
export void CreatureLib_LearnedAttack_RestoreUses(LearnedAttack* p, u8 uses) { p->RestoreUses(uses); }
|
||||
export void CreatureLib_LearnedAttack_RestoreAllUses(LearnedAttack* p) { p->RestoreAllUses(); }
|
||||
@@ -6,14 +6,14 @@ export MiscLibrary* CreatureLib_MiscLibrary_Construct() { return new MiscLibrary
|
||||
|
||||
export void CreatureLib_MiscLibrary_Destruct(const MiscLibrary* p) { delete p; }
|
||||
|
||||
export uint8_t CreatureLib_MiscLibrary_IsCritical(bool& out, MiscLibrary* p, ExecutingAttack* attack, Creature* target,
|
||||
uint8_t hit) {
|
||||
export u8 CreatureLib_MiscLibrary_IsCritical(bool& out, MiscLibrary* p, ExecutingAttack* attack, Creature* target,
|
||||
u8 hit) {
|
||||
Try(out = p->IsCritical(attack, target, hit);)
|
||||
};
|
||||
export uint8_t CreatureLib_MiscLibrary_CanFlee(bool& out, MiscLibrary* p, FleeTurnChoice* switchChoice) {
|
||||
export u8 CreatureLib_MiscLibrary_CanFlee(bool& out, MiscLibrary* p, FleeTurnChoice* switchChoice) {
|
||||
Try(out = p->CanFlee(switchChoice);)
|
||||
};
|
||||
export uint8_t CreatureLib_MiscLibrary_ReplacementAttack(BaseTurnChoice*& out, MiscLibrary* p, Creature* user,
|
||||
uint8_t sideTarget, uint8_t creatureTarget) {
|
||||
export u8 CreatureLib_MiscLibrary_ReplacementAttack(BaseTurnChoice*& out, MiscLibrary* p, Creature* user, u8 sideTarget,
|
||||
u8 creatureTarget) {
|
||||
Try(out = p->ReplacementAttack(user, CreatureIndex(sideTarget, creatureTarget));)
|
||||
};
|
||||
|
||||
@@ -6,15 +6,15 @@ export ScriptResolver* CreatureLib_ScriptResolver_Construct() { return new Scrip
|
||||
|
||||
export void CreatureLib_ScriptResolver_Destruct(const ScriptResolver* p) { delete p; }
|
||||
|
||||
export uint8_t CreatureLib_ScriptResolver_Initialize(ScriptResolver* p, BattleLibrary* library) {
|
||||
export u8 CreatureLib_ScriptResolver_Initialize(ScriptResolver* p, BattleLibrary* library) {
|
||||
Try(p->Initialize(library);)
|
||||
};
|
||||
export uint8_t CreatureLib_ScriptResolver_LoadScript(BattleScript*& out, ScriptResolver* p, void* owner,
|
||||
ScriptCategory category, const char* scriptName) {
|
||||
export u8 CreatureLib_ScriptResolver_LoadScript(BattleScript*& out, ScriptResolver* p, void* owner,
|
||||
ScriptCategory category, const char* scriptName) {
|
||||
Try(out = p->LoadScript(owner, category, ArbUt::StringView(scriptName));)
|
||||
};
|
||||
|
||||
export uint8_t CreatureLib_ScriptResolver_LoadItemScript(ItemUseScript*& out, ScriptResolver* p,
|
||||
const CreatureLib::Library::Item* item) {
|
||||
export u8 CreatureLib_ScriptResolver_LoadItemScript(ItemUseScript*& out, ScriptResolver* p,
|
||||
const CreatureLib::Library::Item* item) {
|
||||
Try(out = p->LoadItemScript(item);)
|
||||
};
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack,
|
||||
uint8_t sideIndex, uint8_t targetIndex) {
|
||||
export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack, u8 sideIndex,
|
||||
u8 targetIndex) {
|
||||
return new AttackTurnChoice(user, attack, CreatureIndex(sideIndex, targetIndex));
|
||||
}
|
||||
export void CreatureLib_AttackTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
|
||||
@@ -25,15 +25,13 @@ BORROWED_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
|
||||
BORROWED_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*)
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
|
||||
|
||||
export uint8_t CreatureLib_AttackTurnChoice_GetPriority(int8_t& out, AttackTurnChoice* p) {
|
||||
Try(out = p->GetPriority());
|
||||
}
|
||||
export u8 CreatureLib_AttackTurnChoice_GetPriority(i8& out, AttackTurnChoice* p) { Try(out = p->GetPriority()); }
|
||||
|
||||
SMART_GET_FUNC(AttackTurnChoice, GetAttackScript, BattleScript*)
|
||||
export uint8_t CreatureLib_AttackTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
|
||||
export u8 CreatureLib_AttackTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
|
||||
return p->GetTarget().GetSideIndex();
|
||||
}
|
||||
export uint8_t CreatureLib_AttackTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
|
||||
export u8 CreatureLib_AttackTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
|
||||
return p->GetTarget().GetCreatureIndex();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user