Implements marking opponents as seen.
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This commit is contained in:
2019-12-14 12:40:50 +01:00
parent c25d7b865e
commit 3baed93597
5 changed files with 58 additions and 2 deletions

View File

@@ -64,6 +64,8 @@ namespace CreatureLib::Battling {
void ValidateBattleState();
inline bool HasEnded() const { return _hasEnded; }
inline uint8_t GetResult() const { return _battleResult; }
const std::vector<BattleSide*>& GetSides() const { return _sides; }
};
}

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@@ -38,12 +38,24 @@ void BattleSide::SetChoice(BaseTurnChoice* choice) {
void BattleSide::SetCreature(Creature* creature, uint8_t index) {
auto old = _creatures[index];
if (old != nullptr){
if (old != nullptr) {
old->SetOnBattleField(false);
}
_creatures[index] = creature;
creature->SetBattleData(_battle, this);
creature->SetOnBattleField(true);
if (_battle == nullptr)
return;
for (auto side : _battle->GetSides()) {
if (side == this)
continue;
for (auto c : side->GetCreatures()) {
if (c != nullptr) {
c->MarkOpponentAsSeen(creature);
creature->MarkOpponentAsSeen(c);
}
}
}
}
bool BattleSide::CreatureOnSide(const Creature* creature) const {

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@@ -47,6 +47,8 @@ namespace CreatureLib::Battling {
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) final;
const std::vector<Creature*>& GetCreatures() { return _creatures; }
uint8_t GetSideIndex() { return _index; }
uint8_t GetCreatureIndex(Creature* c) {
for (size_t i = 0; i < _creatures.size(); i++) {

View File

@@ -47,6 +47,7 @@ namespace CreatureLib::Battling {
bool _hasOverridenTalent;
std::string _overridenTalentName = "";
std::unordered_set<Creature*> _seenOpponents = {};
std::vector<LearnedAttack*> _attacks;
@@ -69,7 +70,7 @@ namespace CreatureLib::Battling {
void SetBattleData(Battle* battle, BattleSide* side);
Battle* GetBattle() const;
BattleSide* GetBattleSide() const;
void SetOnBattleField(bool value) {_onBattleField = value;}
void SetOnBattleField(bool value) { _onBattleField = value; }
bool IsOnBattleField() const { return _onBattleField; }
const std::string& GetNickname() const;
@@ -83,6 +84,9 @@ namespace CreatureLib::Battling {
void Damage(uint32_t damage, DamageSource source);
void OverrideActiveTalent(const std::string& talent);
void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); }
const std::unordered_set<Creature*>& GetSeenOpponents() const { return _seenOpponents; }
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
void ClearVolatileScripts();