Compile time option to change bit size of level.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-08-19 20:11:00 +02:00
parent ba97fa8579
commit 39e1295013
17 changed files with 70 additions and 36 deletions

View File

@@ -4,7 +4,7 @@ using namespace CreatureLib::Battling;
export uint8_t CreatureLib_Creature_Construct(Creature*& out, const BattleLibrary* library,
const CreatureLib::Library::CreatureSpecies* species,
const CreatureLib::Library::SpeciesVariant* variant, uint8_t level,
const CreatureLib::Library::SpeciesVariant* variant, level_int_t level,
uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
uint8_t coloring, const CreatureLib::Library::Item* heldItem,
const char* nickname, bool secretTalent, uint8_t talent,
@@ -32,7 +32,7 @@ export uint8_t CreatureLib_Creature_ChangeVariant(Creature* p, const CreatureLib
Try(p->ChangeVariant(variant);)
}
SIMPLE_GET_FUNC(Creature, GetLevel, uint8_t);
SIMPLE_GET_FUNC(Creature, GetLevel, level_int_t);
SIMPLE_GET_FUNC(Creature, GetExperience, uint32_t);
SIMPLE_GET_FUNC(Creature, GetUniqueIdentifier, uint32_t);
SIMPLE_GET_FUNC(Creature, GetGender, CreatureLib::Library::Gender);