Added HasVolatileScript function to Creature and Battle.
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@ -131,3 +131,4 @@ void Battle::AddVolatileScript(const std::string& key) {
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void Battle::AddVolatileScript(Script* script) { return _volatile.Add(script); }
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void Battle::AddVolatileScript(Script* script) { return _volatile.Add(script); }
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void Battle::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
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void Battle::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
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void Battle::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }
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void Battle::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }
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void Battle::HasVolatileScript(const std::string& name) const { _volatile.Has(name); }
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@ -80,6 +80,7 @@ namespace CreatureLib::Battling {
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void AddVolatileScript(Script* script);
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void AddVolatileScript(Script* script);
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void RemoveVolatileScript(const std::string& name);
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void RemoveVolatileScript(const std::string& name);
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void RemoveVolatileScript(Script* script);
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void RemoveVolatileScript(Script* script);
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void HasVolatileScript(const std::string& name) const;
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void RegisterEventListener(EVENT_HOOK_FUNC(listener)) { this->_eventHook.RegisterListener(listener); }
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void RegisterEventListener(EVENT_HOOK_FUNC(listener)) { this->_eventHook.RegisterListener(listener); }
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void TriggerEventListener(EventData* data) { this->_eventHook.TriggerEvent(data); }
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void TriggerEventListener(EventData* data) { this->_eventHook.TriggerEvent(data); }
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@ -198,3 +198,4 @@ void Battling::Creature::AddVolatileScript(const std::string& name) {
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void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
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void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
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void Battling::Creature::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
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void Battling::Creature::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
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void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
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void Battling::Creature::RemoveVolatileScript(Battling::Script* script) { _volatile.Remove(script->GetName()); }
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void Battling::Creature::HasVolatileScript(const std::string& name) const { _volatile.Has(name); }
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@ -120,6 +120,7 @@ namespace CreatureLib::Battling {
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void AddVolatileScript(Script* script);
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void AddVolatileScript(Script* script);
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void RemoveVolatileScript(const std::string& name);
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void RemoveVolatileScript(const std::string& name);
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void RemoveVolatileScript(Script* script);
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void RemoveVolatileScript(Script* script);
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void HasVolatileScript(const std::string& name) const;
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std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
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std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
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@ -55,6 +55,11 @@ namespace CreatureLib::Battling {
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_lookup.clear();
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_lookup.clear();
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}
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}
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bool Has(const std::string& key) {
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auto find = _lookup.find(key);
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return find != _lookup.end();
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}
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size_t Count() const { return _scripts.size(); }
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size_t Count() const { return _scripts.size(); }
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const std::vector<Script*>* GetIterator() const { return &_scripts; }
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const std::vector<Script*>* GetIterator() const { return &_scripts; }
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