Furter rework on script hooks, simplifying required logic.
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@@ -65,10 +65,7 @@ namespace CreatureLib::Battling{
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[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
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[[nodiscard]] bool HasType(uint8_t type) const;
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void GetActiveScripts(ScriptAggregator& aggr) override{
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aggr.Add(_status);
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aggr.Add(&_volatile);
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}
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void GetActiveScripts(ScriptAggregator& aggr) const override;
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//region Stat APIs
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