Reworks attack scripts to handle effect chance and effect name through data files.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2020-04-06 12:02:29 +02:00
parent e2675d06fb
commit 340520e0e3
8 changed files with 68 additions and 21 deletions

View File

@@ -5,9 +5,9 @@ CreatureLib::Library::AttackData::AttackData(const ConstString& name, uint8_t ty
CreatureLib::Library::AttackCategory category, uint8_t power,
uint8_t accuracy, uint8_t baseUsage,
CreatureLib::Library::AttackTarget target, int8_t priority,
std::unordered_set<uint32_t> flags)
SecondaryEffect effect, std::unordered_set<uint32_t> flags)
: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
_baseUsages(baseUsage), _target(target), _priority(priority), _flags(std::move(flags)) {}
_baseUsages(baseUsage), _target(target), _priority(priority), _effect(effect), _flags(std::move(flags)) {}
bool CreatureLib::Library::AttackData::HasFlag(const ConstString& key) const noexcept {
return this->_flags.find(key) != this->_flags.end();