Tweaks and fixes for AttackData name.
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@ -6,8 +6,8 @@ CreatureLib::Library::AttackData::AttackData(const ConstString& name, uint8_t ty
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uint8_t accuracy, uint8_t baseUsage,
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CreatureLib::Library::AttackTarget target, int8_t priority,
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const SecondaryEffect* effect, std::unordered_set<uint32_t> flags)
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: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
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_baseUsages(baseUsage), _target(target), _priority(priority), _effect(effect), _flags(std::move(flags)) {}
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: _name(name), _type(type), _category(category), _basePower(power), _accuracy(accuracy), _baseUsages(baseUsage),
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_target(target), _priority(priority), _effect(effect), _flags(std::move(flags)) {}
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bool CreatureLib::Library::AttackData::HasFlag(const ConstString& key) const noexcept {
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return this->_flags.find(key) != this->_flags.end();
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@ -13,7 +13,7 @@ using ConstString = Arbutils::CaseInsensitiveConstString;
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namespace CreatureLib::Library {
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class AttackData {
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protected:
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const ConstString _name;
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ConstString _name;
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uint8_t _type;
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AttackCategory _category;
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uint8_t _basePower;
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