Fixed Windows build.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
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be6b2778a5
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32584ac406
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@ -2,7 +2,7 @@
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bool CreatureLib::Battling::ChoiceQueue::MoveCreatureChoiceNext(CreatureLib::Battling::Creature* creature) {
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bool CreatureLib::Battling::ChoiceQueue::MoveCreatureChoiceNext(CreatureLib::Battling::Creature* creature) {
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// Find which index the creature choice is at.
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// Find which index the creature choice is at.
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size_t choiceIndex = -1;
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size_t choiceIndex = SIZE_MAX;
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for (size_t index = _current; index < _queue.size(); index++) {
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for (size_t index = _current; index < _queue.size(); index++) {
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if (_queue.at(index)->GetUser() == creature) {
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if (_queue.at(index)->GetUser() == creature) {
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// If the creature choice is already next up, return.
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// If the creature choice is already next up, return.
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@ -12,7 +12,7 @@ bool CreatureLib::Battling::ChoiceQueue::MoveCreatureChoiceNext(CreatureLib::Bat
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}
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}
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}
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}
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// If the creature has no choice anymore, return.
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// If the creature has no choice anymore, return.
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if (choiceIndex == -1)
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if (choiceIndex == SIZE_MAX)
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return false;
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return false;
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// Save the pointer to the creature choice.
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// Save the pointer to the creature choice.
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