Adds script hook for overriding incoming damage.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-10-29 18:24:46 +02:00
parent 0b9028ea97
commit 316ac12a01
2 changed files with 3 additions and 0 deletions

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@@ -63,6 +63,8 @@ namespace CreatureLib::Battling {
[[maybe_unused]] u8 hitIndex, [[maybe_unused]] float* modifier){};
virtual void OverrideDamage([[maybe_unused]] ExecutingAttack* attack, [[maybe_unused]] Creature* target,
[[maybe_unused]] u8 hitIndex, [[maybe_unused]] u32* damage){};
virtual void OverrideIncomingDamage([[maybe_unused]] ExecutingAttack* attack, [[maybe_unused]] Creature* target,
[[maybe_unused]] u8 hitIndex, [[maybe_unused]] u32* damage){};
virtual void PreventSecondaryEffects([[maybe_unused]] const ExecutingAttack* attack,
[[maybe_unused]] Creature* target, [[maybe_unused]] u8 hitNumber,