Adds script hook for overriding incoming damage.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -63,6 +63,8 @@ namespace CreatureLib::Battling {
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[[maybe_unused]] u8 hitIndex, [[maybe_unused]] float* modifier){};
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virtual void OverrideDamage([[maybe_unused]] ExecutingAttack* attack, [[maybe_unused]] Creature* target,
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[[maybe_unused]] u8 hitIndex, [[maybe_unused]] u32* damage){};
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virtual void OverrideIncomingDamage([[maybe_unused]] ExecutingAttack* attack, [[maybe_unused]] Creature* target,
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[[maybe_unused]] u8 hitIndex, [[maybe_unused]] u32* damage){};
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virtual void PreventSecondaryEffects([[maybe_unused]] const ExecutingAttack* attack,
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[[maybe_unused]] Creature* target, [[maybe_unused]] u8 hitNumber,
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