Adds script hook for overriding incoming damage.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -13,6 +13,7 @@ uint32_t DamageLibrary::GetDamage(ExecutingAttack* attack, Creature* target, uin
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uint32_t damage = static_cast<uint32_t>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
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GetDamageModifier(attack, target, hitIndex, hitData));
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HOOK(OverrideDamage, attack, attack, target, hitIndex, &damage);
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HOOK(OverrideIncomingDamage, target, attack, target, hitIndex, &damage);
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return damage;
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}
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