Make ChoiceQueue use smart pointers.
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@@ -11,13 +11,13 @@ namespace CreatureLib::Battling {
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class Battle;
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class TurnHandler {
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static void ExecuteChoice(BaseTurnChoice* choice);
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static void ExecuteChoice(ArbUt::BorrowedPtr<BaseTurnChoice> choice);
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static void ExecuteAttackChoice(AttackTurnChoice* choice);
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static void ExecuteAttackChoice(ArbUt::BorrowedPtr<AttackTurnChoice> choice);
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static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target);
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static void ExecuteSwitchChoice(SwitchTurnChoice* choice);
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static void ExecuteFleeChoice(FleeTurnChoice* choice);
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static void ExecuteSwitchChoice(ArbUt::BorrowedPtr<SwitchTurnChoice> choice);
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static void ExecuteFleeChoice(ArbUt::BorrowedPtr<FleeTurnChoice> choice);
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public:
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static void RunTurn(ChoiceQueue* queue);
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