Make ChoiceQueue use smart pointers.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2020-05-31 18:00:39 +02:00
parent ff181204ae
commit 29cb4eac37
8 changed files with 32 additions and 35 deletions

View File

@@ -11,13 +11,13 @@ namespace CreatureLib::Battling {
class Battle;
class TurnHandler {
static void ExecuteChoice(BaseTurnChoice* choice);
static void ExecuteChoice(ArbUt::BorrowedPtr<BaseTurnChoice> choice);
static void ExecuteAttackChoice(AttackTurnChoice* choice);
static void ExecuteAttackChoice(ArbUt::BorrowedPtr<AttackTurnChoice> choice);
static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target);
static void ExecuteSwitchChoice(SwitchTurnChoice* choice);
static void ExecuteFleeChoice(FleeTurnChoice* choice);
static void ExecuteSwitchChoice(ArbUt::BorrowedPtr<SwitchTurnChoice> choice);
static void ExecuteFleeChoice(ArbUt::BorrowedPtr<FleeTurnChoice> choice);
public:
static void RunTurn(ChoiceQueue* queue);