Replace most collections with Arbutils collections for more safety.
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This commit is contained in:
2020-03-22 19:21:40 +01:00
parent f190121e74
commit 27288563cd
40 changed files with 234 additions and 226 deletions

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@@ -10,30 +10,21 @@ CreatureSpecies::CreatureSpecies(uint16_t id, const ConstString& name, const Spe
AssertNotNull(defaultVariant)
}
bool CreatureSpecies::HasVariant(const ConstString& name) const { return _variants.find(name) != _variants.end(); }
bool CreatureSpecies::HasVariant(const ConstString& name) const { return _variants.Has(name); }
bool CreatureSpecies::TryGetVariant(const ConstString& name, const SpeciesVariant*& out) const {
return TryGetVariant(name.GetHash(), out);
}
bool CreatureSpecies::TryGetVariant(uint32_t hash, const SpeciesVariant*& out) const {
auto find = _variants.find(hash);
if (find != _variants.end()) {
out = find->second;
return true;
}
return false;
return _variants.TryGet(hash, out);
}
const SpeciesVariant* CreatureSpecies::GetVariant(const ConstString& name) const { return _variants.at(name); }
const SpeciesVariant* CreatureSpecies::GetVariant(uint32_t key) const { return _variants.at(key); }
bool CreatureSpecies::HasVariant(uint32_t hash) const { return _variants.at(hash); }
const SpeciesVariant* CreatureSpecies::GetVariant(const ConstString& name) const { return _variants.Get(name); }
const SpeciesVariant* CreatureSpecies::GetVariant(uint32_t key) const { return _variants.Get(key); }
bool CreatureSpecies::HasVariant(uint32_t hash) const { return _variants.Has(hash); }
void CreatureSpecies::SetVariant(const ConstString& name, const SpeciesVariant* variant) {
auto find = _variants.find(name);
if (find != _variants.end()) {
delete find->second;
}
_variants[name] = variant;
_variants.Insert(name, variant);
}
Gender CreatureSpecies::GetRandomGender(Arbutils::Random& rand) const {

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@@ -1,6 +1,7 @@
#ifndef CREATURELIB_CREATURESPECIES_HPP
#define CREATURELIB_CREATURESPECIES_HPP
#include <Arbutils/Collections/Dictionary.hpp>
#include <Arbutils/ConstString.hpp>
#include <string>
#include <unordered_map>
@@ -20,7 +21,7 @@ namespace CreatureLib::Library {
float _genderRate;
const ConstString _growthRate;
uint8_t _captureRate;
std::unordered_map<uint32_t, const SpeciesVariant*> _variants;
Arbutils::Collections::Dictionary<uint32_t, const SpeciesVariant*> _variants;
public:
CreatureSpecies(uint16_t id, const ConstString& name, const SpeciesVariant* defaultVariant, float genderRatio,
@@ -29,7 +30,7 @@ namespace CreatureLib::Library {
virtual ~CreatureSpecies() {
for (auto v : _variants)
delete v.second;
_variants.clear();
_variants.Clear();
}
inline uint16_t GetId() const { return _id; }
@@ -48,7 +49,9 @@ namespace CreatureLib::Library {
void SetVariant(const ConstString& name, const SpeciesVariant* variant);
const std::unordered_map<uint32_t, const SpeciesVariant*>& GetVariantsIterator() const { return _variants; }
const Arbutils::Collections::Dictionary<uint32_t, const SpeciesVariant*>& GetVariantsIterator() const {
return _variants;
}
};
}

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@@ -3,14 +3,16 @@
using namespace CreatureLib::Library;
void LearnableAttacks::AddLevelMove(uint8_t level, const AttackData* attack) {
auto find = _learnedByLevel.find(level);
if (find != _learnedByLevel.end()) {
find->second.push_back(attack);
List<const AttackData*> levelData;
if (_learnedByLevel.TryGet(level, levelData)) {
levelData.Append(attack);
} else {
_learnedByLevel.insert({level, {attack}});
levelData = {attack};
_learnedByLevel.Insert(level, levelData);
}
}
const std::vector<const AttackData*>& LearnableAttacks::GetAttacksForLevel(uint8_t level) const {
return _learnedByLevel.at(level);
const List<const AttackData*>& LearnableAttacks::GetAttacksForLevel(uint8_t level) const {
return _learnedByLevel.Get(level);
}

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@@ -2,17 +2,20 @@
#define CREATURELIB_LEARNABLEATTACKS_HPP
#include <Arbutils/Assert.hpp>
#include <Arbutils/Collections/Dictionary.hpp>
#include <Arbutils/Collections/List.hpp>
#include <unordered_map>
#include <vector>
#include "../Attacks/AttackData.hpp"
using namespace Arbutils::Collections;
namespace CreatureLib::Library {
class LearnableAttacks {
std::unordered_map<uint8_t, std::vector<const AttackData*>> _learnedByLevel;
Dictionary<uint8_t, List<const AttackData*>> _learnedByLevel;
public:
LearnableAttacks(size_t levelAttackCapacity)
: _learnedByLevel(std::unordered_map<uint8_t, std::vector<const AttackData*>>(levelAttackCapacity)) {
: _learnedByLevel(Dictionary<uint8_t, List<const AttackData*>>(levelAttackCapacity)) {
for (auto kv : _learnedByLevel) {
for (auto attack : kv.second)
AssertNotNull(attack)
@@ -21,7 +24,7 @@ namespace CreatureLib::Library {
void AddLevelMove(uint8_t level, const AttackData* attack);
const std::vector<const AttackData*>& GetAttacksForLevel(uint8_t level) const;
const List<const AttackData*>& GetAttacksForLevel(uint8_t level) const;
};
}

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@@ -2,9 +2,9 @@
#include <algorithm>
#include <utility>
const std::vector<uint8_t>& CreatureLib::Library::SpeciesVariant::GetTypes() const { return _types; }
const List<uint8_t>& CreatureLib::Library::SpeciesVariant::GetTypes() const { return _types; }
size_t CreatureLib::Library::SpeciesVariant::GetTypeCount() const { return _types.size(); }
size_t CreatureLib::Library::SpeciesVariant::GetTypeCount() const { return _types.Count(); }
uint8_t CreatureLib::Library::SpeciesVariant::GetType(size_t index) const { return _types[index]; }
@@ -14,13 +14,13 @@ uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Library
const CreatureLib::Library::TalentIndex
CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent) const {
for (size_t i = 0; i < _talents.size(); i++) {
if (_talents.at(i) == talent) {
for (size_t i = 0; i < _talents.Count(); i++) {
if (_talents.At(i) == talent) {
return TalentIndex(false, i);
}
}
for (size_t i = 0; i < _secretTalents.size(); i++) {
if (_secretTalents.at(i) == talent) {
for (size_t i = 0; i < _secretTalents.Count(); i++) {
if (_secretTalents.At(i) == talent) {
return TalentIndex(true, i);
}
}
@@ -28,7 +28,7 @@ CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ConstString& talent)
}
CreatureLib::Library::TalentIndex CreatureLib::Library::SpeciesVariant::GetRandomTalent(Arbutils::Random* rand) const {
return TalentIndex(false, rand->Get(_talents.size()));
return TalentIndex(false, rand->Get(_talents.Count()));
}
const CreatureLib::Library::LearnableAttacks* CreatureLib::Library::SpeciesVariant::GetLearnableAttacks() const {
@@ -36,10 +36,9 @@ const CreatureLib::Library::LearnableAttacks* CreatureLib::Library::SpeciesVaria
}
CreatureLib::Library::SpeciesVariant::SpeciesVariant(ConstString name, float height, float weight,
uint32_t baseExperience, std::vector<uint8_t> types,
uint32_t baseExperience, List<uint8_t> types,
CreatureLib::Library::StatisticSet<uint16_t> baseStats,
std::vector<ConstString> talents,
std::vector<ConstString> secretTalents,
List<ConstString> talents, List<ConstString> secretTalents,
const LearnableAttacks* attacks)
: _name(std::move(name)), _height(height), _weight(weight), _baseExperience(baseExperience),
_types(std::move(types)), _baseStatistics(baseStats), _talents(std::move(talents)),

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@@ -1,14 +1,15 @@
#ifndef CREATURELIB_SPECIESVARIANT_HPP
#define CREATURELIB_SPECIESVARIANT_HPP
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/Random.hpp>
#include <string>
#include <vector>
#include "../StatisticSet.hpp"
#include "CreatureMoves.hpp"
#include "LearnableAttacks.hpp"
#include "TalentIndex.hpp"
using ConstString = Arbutils::CaseInsensitiveConstString;
using namespace Arbutils::Collections;
namespace CreatureLib::Library {
/*!
@@ -22,17 +23,16 @@ namespace CreatureLib::Library {
uint32_t _baseExperience;
private:
std::vector<uint8_t> _types;
List<uint8_t> _types;
Library::StatisticSet<uint16_t> _baseStatistics;
std::vector<ConstString> _talents;
std::vector<ConstString> _secretTalents;
List<ConstString> _talents;
List<ConstString> _secretTalents;
const LearnableAttacks* _attacks;
public:
SpeciesVariant(ConstString name, float height, float weight, uint32_t baseExperience,
std::vector<uint8_t> types, Library::StatisticSet<uint16_t> baseStats,
std::vector<ConstString> talents, std::vector<ConstString> secretTalents,
const LearnableAttacks* attacks);
SpeciesVariant(ConstString name, float height, float weight, uint32_t baseExperience, List<uint8_t> types,
Library::StatisticSet<uint16_t> baseStats, List<ConstString> talents,
List<ConstString> secretTalents, const LearnableAttacks* attacks);
virtual ~SpeciesVariant();
@@ -43,21 +43,21 @@ namespace CreatureLib::Library {
[[nodiscard]] size_t GetTypeCount() const;
[[nodiscard]] uint8_t GetType(size_t index) const;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
[[nodiscard]] const List<uint8_t>& GetTypes() const;
[[nodiscard]] uint32_t GetStatistic(Library::Statistic stat) const;
[[nodiscard]] const size_t GetTalentCount() const { return _talents.size(); }
[[nodiscard]] const size_t GetSecretTalentCount() const { return _secretTalents.size(); }
[[nodiscard]] const size_t GetTalentCount() const { return _talents.Count(); }
[[nodiscard]] const size_t GetSecretTalentCount() const { return _secretTalents.Count(); }
[[nodiscard]] const ConstString& GetTalent(const TalentIndex& index) const {
if (index.IsSecret())
return _secretTalents.at(index.GetIndex());
return _talents.at(index.GetIndex());
return _secretTalents.At(index.GetIndex());
return _talents.At(index.GetIndex());
}
[[nodiscard]] const TalentIndex GetTalentIndex(const ConstString& talent) const;
[[nodiscard]] const LearnableAttacks* GetLearnableAttacks() const;
[[nodiscard]] TalentIndex GetRandomTalent(Arbutils::Random* rand) const;
[[nodiscard]] inline const std::vector<ConstString>& GetTalents() const { return _talents; }
[[nodiscard]] inline const std::vector<ConstString>& GetSecretTalents() const { return _secretTalents; }
[[nodiscard]] inline const List<ConstString>& GetTalents() const { return _talents; }
[[nodiscard]] inline const List<ConstString>& GetSecretTalents() const { return _secretTalents; }
};
}