Replace most collections with Arbutils collections for more safety.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2020-03-22 19:21:40 +01:00
parent f190121e74
commit 27288563cd
40 changed files with 234 additions and 226 deletions

View File

@@ -2,11 +2,15 @@
#define CREATURELIB_EXECUTINGATTACK_HPP
#include <Arbutils/Assert.hpp>
#include <Arbutils/Collections/Dictionary.hpp>
#include <Arbutils/Collections/List.hpp>
#include <cstdint>
#include <unordered_map>
#include <vector>
#include "Creature.hpp"
using namespace Arbutils::Collections;
namespace CreatureLib::Battling {
class ExecutingAttack : public ScriptSource {
public:
@@ -35,7 +39,7 @@ namespace CreatureLib::Battling {
class TargetData {
bool _isHit = true;
std::vector<HitData> _hits;
List<HitData> _hits;
public:
explicit TargetData(uint8_t numberOfHits) : _hits(numberOfHits) {
@@ -47,26 +51,25 @@ namespace CreatureLib::Battling {
HitData* GetHit(uint8_t index) { return &_hits[index]; }
uint8_t GetNumberOfHits() const { return _hits.size(); }
uint8_t GetNumberOfHits() const { return _hits.Count(); }
bool IsHit() const { return _isHit; }
};
private:
std::unordered_map<Creature*, TargetData> _targets;
Dictionary<Creature*, TargetData> _targets;
Creature* _user;
LearnedAttack* _attack;
Script* _script;
public:
ExecutingAttack(const std::vector<Creature*>& targets, uint8_t numberHits, Creature* user,
LearnedAttack* attack, Script* script)
: _user(user), _attack(attack), _script(script) {
ExecutingAttack(const List<Creature*>& targets, uint8_t numberHits, Creature* user, LearnedAttack* attack,
Script* script)
: _targets(targets.Count()), _user(user), _attack(attack), _script(script) {
AssertNotNull(user)
AssertNotNull(attack)
_targets.reserve(targets.size());
for (auto target : targets) {
_targets.insert({target, TargetData(numberHits)});
_targets.Insert(target, TargetData(numberHits));
}
}
@@ -74,17 +77,17 @@ namespace CreatureLib::Battling {
TargetData* GetAttackDataForTarget(Creature* creature) { return &_targets[creature]; }
bool IsCreatureTarget(Creature* creature) { return _targets.find(creature) != _targets.end(); }
bool IsCreatureTarget(Creature* creature) { return _targets.Has(creature); }
std::unordered_map<Creature*, TargetData>& GetTargets() { return _targets; }
Dictionary<Creature*, TargetData>& GetTargets() { return _targets; }
Creature* GetUser() { return _user; }
LearnedAttack* GetAttack() { return _attack; }
protected:
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override {
scripts.emplace_back(&_script);
void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {
scripts.Append(&_script);
_user->GetActiveScripts(scripts);
}
};