Replace most collections with Arbutils collections for more safety.
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@@ -1,6 +1,7 @@
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#ifndef CREATURELIB_BATTLECREATURE_HPP
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#define CREATURELIB_BATTLECREATURE_HPP
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#include <Arbutils/Collections/List.hpp>
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#include "../../Library/CreatureData/CreatureSpecies.hpp"
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#include "../../Library/Items/Item.hpp"
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#include "../ScriptHandling/ScriptAggregator.hpp"
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@@ -9,6 +10,8 @@
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#include "DamageSource.hpp"
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#include "LearnedAttack.hpp"
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using namespace Arbutils::Collections;
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namespace CreatureLib::Battling {
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// Forward declare battle class
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class Battle;
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@@ -49,7 +52,7 @@ namespace CreatureLib::Battling {
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ConstString _overridenTalentName = ""_cnc;
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std::unordered_set<Creature*> _seenOpponents = {};
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std::vector<LearnedAttack*> _attacks;
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List<LearnedAttack*> _attacks;
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Script* _status = nullptr;
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ScriptSet _volatile = {};
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@@ -61,7 +64,7 @@ namespace CreatureLib::Battling {
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Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
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const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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Library::Gender gender, uint8_t coloring, const Library::Item* heldItem, std::string nickname,
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const Library::TalentIndex& talent, std::vector<LearnedAttack*> attacks);
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const Library::TalentIndex& talent, List<LearnedAttack*> attacks);
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virtual ~Creature() {
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for (auto attack : _attacks) {
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@@ -105,7 +108,7 @@ namespace CreatureLib::Battling {
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const ConstString& GetActiveTalent() const;
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[[nodiscard]] bool IsFainted() const noexcept;
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[[nodiscard]] const std::vector<uint8_t>& GetTypes() const noexcept;
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[[nodiscard]] const List<uint8_t>& GetTypes() const noexcept;
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[[nodiscard]] bool HasType(uint8_t type) const noexcept;
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uint32_t GetMaxHealth() const noexcept { return _boostedStats.GetHealth(); }
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@@ -118,7 +121,7 @@ namespace CreatureLib::Battling {
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void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); }
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const std::unordered_set<Creature*>& GetSeenOpponents() const { return _seenOpponents; }
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void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
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void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override;
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void ClearVolatileScripts();
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void AddVolatileScript(const ConstString& name);
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void AddVolatileScript(Script* script);
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@@ -126,7 +129,7 @@ namespace CreatureLib::Battling {
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void RemoveVolatileScript(Script* script);
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bool HasVolatileScript(const ConstString& name) const;
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std::vector<LearnedAttack*>& GetAttacks() { return _attacks; }
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List<LearnedAttack*>& GetAttacks() { return _attacks; }
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const Library::CreatureSpecies* GetDisplaySpecies() const;
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const Library::SpeciesVariant* GetDisplayVariant() const;
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