Replace most collections with Arbutils collections for more safety.
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -9,8 +9,7 @@ using namespace CreatureLib;
|
||||
Battling::Creature::Creature(const BattleLibrary* library, const Library::CreatureSpecies* species,
|
||||
const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
|
||||
Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
|
||||
std::string nickname, const Library::TalentIndex& talent,
|
||||
std::vector<LearnedAttack*> attacks)
|
||||
std::string nickname, const Library::TalentIndex& talent, List<LearnedAttack*> attacks)
|
||||
: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
|
||||
_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
|
||||
_talentIndex(talent), _hasOverridenTalent(false), _attacks(std::move(attacks)) {
|
||||
@@ -143,7 +142,7 @@ void Battling::Creature::OverrideActiveTalent(const ConstString& talent) {
|
||||
_activeTalent = this->_library->LoadScript(ScriptCategory::Talent, talent);
|
||||
}
|
||||
|
||||
const std::vector<uint8_t>& Battling::Creature::GetTypes() const noexcept {
|
||||
const List<uint8_t>& Battling::Creature::GetTypes() const noexcept {
|
||||
// HOOK: override types.
|
||||
return this->_variant->GetTypes();
|
||||
}
|
||||
@@ -153,10 +152,10 @@ bool Battling::Creature::HasType(uint8_t type) const noexcept {
|
||||
return std::find(t.begin(), t.end(), type) != t.end();
|
||||
}
|
||||
|
||||
void Battling::Creature::GetActiveScripts(std::vector<ScriptWrapper>& scripts) {
|
||||
scripts.emplace_back(&_activeTalent);
|
||||
scripts.emplace_back(&_status);
|
||||
scripts.emplace_back(&_volatile);
|
||||
void Battling::Creature::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
|
||||
scripts.Append(&_activeTalent);
|
||||
scripts.Append(&_status);
|
||||
scripts.Append(&_volatile);
|
||||
if (_side != nullptr) {
|
||||
_side->GetActiveScripts(scripts);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user