Support for ending battles when only one side has creatures that are available for battle.
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@@ -98,6 +98,11 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
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}
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// HOOK: On Damage
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__CurrentHealth -= damage;
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if (IsFainted()){
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_side->MarkSlotAsUnfillable(this);
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_battle->ValidateBattleState();
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}
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}
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void Battling::Creature::OverrideActiveTalent(const std::string& talent) {
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