Support for ending battles when only one side has creatures that are available for battle.
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@@ -97,3 +97,20 @@ bool Battle::CanSlotBeFilled(uint8_t side, uint8_t index) const {
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}
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return false;
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}
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void Battle::ValidateBattleState() {
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bool survivingSideExists = false;
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uint8_t result = 0;
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for (uint8_t i = 0; i < _sides.size(); i++){
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auto side = _sides[i];
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if (!side->IsDefeated()){
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if (survivingSideExists){
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return;
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}
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survivingSideExists = true;
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result = i;
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}
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}
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this->_battleResult = result;
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this->_hasEnded = true;
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}
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