Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
parent d746b3ecce
commit 25f65eb47b
68 changed files with 334 additions and 354 deletions

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@@ -2,7 +2,7 @@
#define CREATURELIB_BATTLECREATURE_HPP
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/Memory/borrowed_ptr.hpp>
#include <Arbutils/Memory/BorrowedPtr.hpp>
#include "../../Library/ClampedStatisticSet.hpp"
#include "../../Library/CreatureData/CreatureSpecies.hpp"
#include "../../Library/Items/Item.hpp"
@@ -12,8 +12,6 @@
#include "DamageSource.hpp"
#include "LearnedAttack.hpp"
using namespace Arbutils::Collections;
namespace CreatureLib::Battling {
// Forward declare battle class
class Battle;
@@ -24,18 +22,18 @@ namespace CreatureLib::Battling {
protected:
const BattleLibrary* _library;
borrowed_ptr<const Library::CreatureSpecies> _species;
borrowed_ptr<const Library::SpeciesVariant> _variant;
ArbUt::BorrowedPtr<const Library::CreatureSpecies> _species;
ArbUt::BorrowedPtr<const Library::SpeciesVariant> _variant;
borrowed_ptr<const Library::CreatureSpecies> _displaySpecies = nullptr;
borrowed_ptr<const Library::SpeciesVariant> _displayVariant = nullptr;
ArbUt::BorrowedPtr<const Library::CreatureSpecies> _displaySpecies = nullptr;
ArbUt::BorrowedPtr<const Library::SpeciesVariant> _displayVariant = nullptr;
uint8_t _level;
uint32_t _experience;
uint32_t _uniqueIdentifier;
Library::Gender _gender;
uint8_t _coloring;
borrowed_ptr<const Library::Item> _heldItem;
ArbUt::BorrowedPtr<const Library::Item> _heldItem;
uint32_t _currentHealth;
Library::ClampedStatisticSet<int8_t, -6, 6> _statBoost;
@@ -51,10 +49,10 @@ namespace CreatureLib::Battling {
Script* _activeTalent = nullptr;
bool _hasOverridenTalent;
ConstString _overridenTalentName = ""_cnc;
ArbUt::CaseInsensitiveConstString _overridenTalentName = ""_cnc;
std::unordered_set<Creature*> _seenOpponents = {};
List<LearnedAttack*> _attacks;
ArbUt::List<LearnedAttack*> _attacks;
bool _allowedExperienceGain;
Script* _status = nullptr;
@@ -64,11 +62,11 @@ namespace CreatureLib::Battling {
void OnFaint();
public:
Creature(const BattleLibrary* library, const borrowed_ptr<const Library::CreatureSpecies>& species,
const borrowed_ptr<const Library::SpeciesVariant>& variant, uint8_t level, uint32_t experience,
Creature(const BattleLibrary* library, const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant, uint8_t level, uint32_t experience,
uint32_t uid, Library::Gender gender, uint8_t coloring,
const borrowed_ptr<const Library::Item> heldItem, std::string nickname,
const Library::TalentIndex& talent, const List<LearnedAttack*>& attacks,
const ArbUt::BorrowedPtr<const Library::Item> heldItem, std::string nickname,
const Library::TalentIndex& talent, const ArbUt::List<LearnedAttack*>& attacks,
bool allowedExperienceGain = true);
virtual ~Creature() {
@@ -84,22 +82,24 @@ namespace CreatureLib::Battling {
_currentHealth = GetBoostedStat(Library::Statistic::Health);
}
inline const borrowed_ptr<const Library::CreatureSpecies>& GetSpecies() const noexcept { return _species; }
inline const borrowed_ptr<const Library::SpeciesVariant>& GetVariant() const noexcept { return _variant; }
inline const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& GetSpecies() const noexcept {
return _species;
}
inline const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& GetVariant() const noexcept { return _variant; }
inline uint8_t GetLevel() const noexcept { return _level; }
inline uint32_t GetExperience() const noexcept { return _experience; }
inline Library::Gender GetGender() const noexcept { return _gender; }
inline uint8_t GetColoring() const noexcept { return _coloring; }
inline bool HasHeldItem(const ConstString& name) const noexcept {
inline bool HasHeldItem(const ArbUt::CaseInsensitiveConstString& name) const noexcept {
return _heldItem != nullptr && _heldItem->GetName() == name;
}
inline bool HasHeldItem(uint32_t nameHash) const noexcept {
return _heldItem != nullptr && _heldItem->GetName() == nameHash;
}
inline const borrowed_ptr<const Library::Item>& GetHeldItem() const noexcept { return _heldItem; }
void SetHeldItem(const ConstString& itemName);
inline const ArbUt::BorrowedPtr<const Library::Item>& GetHeldItem() const noexcept { return _heldItem; }
void SetHeldItem(const ArbUt::CaseInsensitiveConstString& itemName);
void SetHeldItem(uint32_t itemNameHash);
inline void SetHeldItem(const borrowed_ptr<const Library::Item>& item) noexcept { _heldItem = item; };
inline void SetHeldItem(const ArbUt::BorrowedPtr<const Library::Item>& item) noexcept { _heldItem = item; };
inline uint32_t GetCurrentHealth() const noexcept { return _currentHealth; }
@@ -110,37 +110,37 @@ namespace CreatureLib::Battling {
bool IsOnBattleField() const { return _onBattleField; }
const std::string& GetNickname() const noexcept { return _nickname; }
const ConstString& GetActiveTalent() const;
const ArbUt::CaseInsensitiveConstString& GetActiveTalent() const;
[[nodiscard]] bool IsFainted() const noexcept;
[[nodiscard]] const List<uint8_t>& GetTypes() const noexcept;
[[nodiscard]] const ArbUt::List<uint8_t>& GetTypes() const noexcept;
[[nodiscard]] bool HasType(uint8_t type) const noexcept;
uint32_t GetMaxHealth() const noexcept { return _boostedStats.GetHealth(); }
void ChangeLevelBy(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void Heal(uint32_t amount, bool canRevive = false);
void OverrideActiveTalent(const ConstString& talent);
void OverrideActiveTalent(const ArbUt::CaseInsensitiveConstString& talent);
void AddExperience(uint32_t amount);
void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); }
const std::unordered_set<Creature*>& GetSeenOpponents() const { return _seenOpponents; }
size_t ScriptCount() const override;
void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override;
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void ClearVolatileScripts();
void AddVolatileScript(const ConstString& name);
void AddVolatileScript(const ArbUt::CaseInsensitiveConstString& name);
void AddVolatileScript(Script* script);
void RemoveVolatileScript(const ConstString& name);
void RemoveVolatileScript(const ArbUt::CaseInsensitiveConstString& name);
void RemoveVolatileScript(Script* script);
bool HasVolatileScript(const ConstString& name) const;
bool HasVolatileScript(const ArbUt::CaseInsensitiveConstString& name) const;
const List<LearnedAttack*>& GetAttacks() noexcept { return _attacks; }
const ArbUt::List<LearnedAttack*>& GetAttacks() noexcept { return _attacks; }
borrowed_ptr<const Library::CreatureSpecies> GetDisplaySpecies() const noexcept;
borrowed_ptr<const Library::SpeciesVariant> GetDisplayVariant() const noexcept;
ArbUt::BorrowedPtr<const Library::CreatureSpecies> GetDisplaySpecies() const noexcept;
ArbUt::BorrowedPtr<const Library::SpeciesVariant> GetDisplayVariant() const noexcept;
void SetDisplaySpecies(const borrowed_ptr<const Library::CreatureSpecies>& species) noexcept {
void SetDisplaySpecies(const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species) noexcept {
_displaySpecies = species;
}
void SetDisplayVariant(const Library::SpeciesVariant* variant) noexcept { _displayVariant = variant; };