Update to newer Arbutils version.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2020-05-26 18:31:06 +02:00
parent d746b3ecce
commit 25f65eb47b
68 changed files with 334 additions and 354 deletions

View File

@@ -3,6 +3,7 @@
#include <Arbutils/Assert.hpp>
#include <Arbutils/Collections/List.hpp>
#include <memory>
#include "../EventHooks/EventHook.hpp"
#include "../Flow/ChoiceQueue.hpp"
#include "../Library/BattleLibrary.hpp"
@@ -13,17 +14,15 @@
#include "BattleSide.hpp"
#include "CreatureIndex.hpp"
using namespace Arbutils::Collections;
namespace CreatureLib::Battling {
class Battle : public ScriptSource {
protected:
const BattleLibrary* _library;
List<BattleParty*> _parties;
ArbUt::BorrowedPtr<const BattleLibrary> _library;
ArbUt::List<std::unique_ptr<BattleParty>> _parties;
bool _canFlee;
uint8_t _numberOfSides;
uint8_t _creaturesPerSide;
List<BattleSide*> _sides;
ArbUt::List<BattleSide*> _sides;
BattleRandom _random;
ChoiceQueue* _currentTurnQueue = nullptr;
bool _hasEnded = false;
@@ -34,14 +33,17 @@ namespace CreatureLib::Battling {
ScriptSet _volatile;
public:
Battle(const BattleLibrary* library, List<BattleParty*> parties, bool canFlee = true, uint8_t numberOfSides = 2,
uint8_t creaturesPerSide = 1)
: _library(library), _parties(std::move(parties)), _canFlee(canFlee), _numberOfSides(numberOfSides),
Battle(const BattleLibrary* library, ArbUt::List<BattleParty*> parties, bool canFlee = true,
uint8_t numberOfSides = 2, uint8_t creaturesPerSide = 1)
: _library(library), _parties(parties.Count()), _canFlee(canFlee), _numberOfSides(numberOfSides),
_creaturesPerSide(creaturesPerSide) {
AssertNotNull(_library);
AssertAllNotNull(parties);
for (size_t i = 0; i < parties.Count(); i++) {
_parties.GetStdList().push_back(std::unique_ptr<BattleParty>(parties[i]));
}
_sides = List<BattleSide*>(numberOfSides);
_sides = ArbUt::List<BattleSide*>(numberOfSides);
for (size_t i = 0; i < numberOfSides; i++) {
_sides.Append(new BattleSide(i, this, creaturesPerSide));
}
@@ -51,13 +53,10 @@ namespace CreatureLib::Battling {
for (auto s : _sides) {
delete s;
}
for (auto party : _parties) {
delete party;
}
delete _currentTurnQueue;
}
[[nodiscard]] const BattleLibrary* GetLibrary() const noexcept;
[[nodiscard]] const ArbUt::BorrowedPtr<const BattleLibrary>& GetLibrary() const noexcept;
[[nodiscard]] uint32_t GetCurrentTurn() const noexcept { return _currentTurn; }
virtual bool CanUse(const BaseTurnChoice* choice);
@@ -82,14 +81,14 @@ namespace CreatureLib::Battling {
bool CanSlotBeFilled(uint8_t side, uint8_t index) const;
size_t ScriptCount() const override;
void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override;
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void ValidateBattleState();
inline bool HasEnded() const noexcept { return _hasEnded; }
inline const BattleResult& GetResult() const noexcept { return _battleResult; }
const List<BattleParty*>& GetParties() const noexcept { return _parties; }
const List<BattleSide*>& GetSides() const noexcept { return _sides; }
const ArbUt::List<std::unique_ptr<BattleParty>>& GetParties() const noexcept { return _parties; }
const ArbUt::List<BattleSide*>& GetSides() const noexcept { return _sides; }
Script* GetVolatileScript(const ConstString& key) const { return _volatile.Get(key); }
Script* GetVolatileScript(uint32_t keyHash) const noexcept { return _volatile.Get(keyHash); }
void AddVolatileScript(const ConstString& key);