Style fixes.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-06-02 14:14:24 +02:00
parent e8650e2a03
commit 23e2bc73bc
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
1 changed files with 1 additions and 3 deletions

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@ -59,9 +59,7 @@ namespace CreatureLib::Battling {
ExecutingAttack(const ExecutingAttack&) = delete; ExecutingAttack(const ExecutingAttack&) = delete;
ExecutingAttack& operator=(const ExecutingAttack&) = delete; ExecutingAttack& operator=(const ExecutingAttack&) = delete;
virtual ~ExecutingAttack() noexcept { virtual ~ExecutingAttack() noexcept { delete[] _hits; };
delete[] _hits;
};
HitData& GetHitData(Creature* creature, uint8_t hit) { HitData& GetHitData(Creature* creature, uint8_t hit) {
for (size_t i = 0; i < _targets.Count(); i++) { for (size_t i = 0; i < _targets.Count(); i++) {