Use smart pointers for basic libraries.
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@@ -1,6 +1,7 @@
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#ifndef CREATURELIB_BATTLELIBRARY_HPP
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#define CREATURELIB_BATTLELIBRARY_HPP
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#include <memory>
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#include "../../Library/DataLibrary.hpp"
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#include "../ScriptHandling/ScriptResolver.hpp"
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#include "BattleStatCalculator.hpp"
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@@ -12,32 +13,45 @@ namespace CreatureLib::Battling {
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class BattleLibrary {
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protected:
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const Library::DataLibrary* _staticLib = nullptr;
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BattleStatCalculator* _statCalculator = nullptr;
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DamageLibrary* _damageLibrary = nullptr;
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ExperienceLibrary* _experienceLibrary = nullptr;
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ScriptResolver* _scriptResolver = nullptr;
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MiscLibrary* _miscLibrary = nullptr;
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const std::unique_ptr<BattleStatCalculator> _statCalculator;
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const std::unique_ptr<DamageLibrary> _damageLibrary = nullptr;
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const std::unique_ptr<ExperienceLibrary> _experienceLibrary = nullptr;
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const std::unique_ptr<ScriptResolver> _scriptResolver = nullptr;
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const std::unique_ptr<MiscLibrary> _miscLibrary = nullptr;
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public:
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BattleLibrary(const Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator,
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DamageLibrary* damageLibrary, ExperienceLibrary* experienceLibrary,
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ScriptResolver* scriptResolver, MiscLibrary* miscLibrary);
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BattleLibrary(const Library::DataLibrary* staticLib, std::unique_ptr<BattleStatCalculator> statCalculator,
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std::unique_ptr<DamageLibrary> damageLibrary,
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std::unique_ptr<ExperienceLibrary> experienceLibrary,
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std::unique_ptr<ScriptResolver> scriptResolver, std::unique_ptr<MiscLibrary> miscLibrary);
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~BattleLibrary();
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inline const Library::DataLibrary* GetStaticLib() const noexcept { return _staticLib; }
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[[nodiscard]] const Library::LibrarySettings* GetSettings() const noexcept;
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[[nodiscard]] const Library::SpeciesLibrary* GetSpeciesLibrary() const noexcept;
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[[nodiscard]] const Library::ItemLibrary* GetItemLibrary() const noexcept;
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[[nodiscard]] const Library::AttackLibrary* GetAttackLibrary() const noexcept;
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[[nodiscard]] const Library::TypeLibrary* GetTypeLibrary() const noexcept;
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[[nodiscard]] const Library::GrowthRateLibrary* GetGrowthRateLibrary() const noexcept {
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[[nodiscard]] const std::unique_ptr<const Library::LibrarySettings>& GetSettings() const noexcept {
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return _staticLib->GetSettings();
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}
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[[nodiscard]] const std::unique_ptr<const Library::SpeciesLibrary>& GetSpeciesLibrary() const noexcept {
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return _staticLib->GetSpeciesLibrary();
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}
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[[nodiscard]] const std::unique_ptr<const Library::ItemLibrary>& GetItemLibrary() const noexcept {
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return _staticLib->GetItemLibrary();
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}
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[[nodiscard]] const std::unique_ptr<const Library::AttackLibrary>& GetAttackLibrary() const noexcept {
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return _staticLib->GetAttackLibrary();
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}
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[[nodiscard]] const std::unique_ptr<const Library::TypeLibrary>& GetTypeLibrary() const noexcept {
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return _staticLib->GetTypeLibrary();
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}
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[[nodiscard]] const std::unique_ptr<const Library::GrowthRateLibrary>& GetGrowthRateLibrary() const noexcept {
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return _staticLib->GetGrowthRates();
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}
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[[nodiscard]] const BattleStatCalculator* GetStatCalculator() const noexcept;
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[[nodiscard]] const DamageLibrary* GetDamageLibrary() const noexcept;
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[[nodiscard]] const MiscLibrary* GetMiscLibrary() const noexcept;
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[[nodiscard]] const ExperienceLibrary* GetExperienceLibrary() const noexcept { return _experienceLibrary; }
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[[nodiscard]] const std::unique_ptr<BattleStatCalculator>& GetStatCalculator() const noexcept;
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[[nodiscard]] const std::unique_ptr<DamageLibrary>& GetDamageLibrary() const noexcept;
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[[nodiscard]] const std::unique_ptr<MiscLibrary>& GetMiscLibrary() const noexcept;
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[[nodiscard]] const std::unique_ptr<ExperienceLibrary>& GetExperienceLibrary() const noexcept {
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return _experienceLibrary;
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}
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[[nodiscard]] Script* LoadScript(ScriptCategory category, const ConstString& scriptName) const;
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};
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