Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
parent b5894ea8f2
commit 214ff81992
10 changed files with 103 additions and 126 deletions

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@@ -5,13 +5,16 @@ using namespace CreatureLib::Library;
export uint8_t CreatureLib_DataLibrary_Construct(const DataLibrary*& out, LibrarySettings* settings,
SpeciesLibrary* species, AttackLibrary* attacks, ItemLibrary* items,
GrowthRateLibrary* growthRates, TypeLibrary* typeLibrary) {
Try(out = new DataLibrary(settings, species, attacks, items, growthRates, typeLibrary);)
Try(out = new DataLibrary(
std::unique_ptr<const LibrarySettings>(settings), std::unique_ptr<const SpeciesLibrary>(species),
std::unique_ptr<const AttackLibrary>(attacks), std::unique_ptr<const ItemLibrary>(items),
std::unique_ptr<const GrowthRateLibrary>(growthRates), std::unique_ptr<const TypeLibrary>(typeLibrary));)
}
export void CreatureLib_DataLibrary_Destruct(const DataLibrary* p) { delete p; }
#define SIMPLE_GET_FUNC(type, name, returnType) \
export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
export returnType CreatureLib_##type##_##name(const type* p) { return p->name().get(); }
SIMPLE_GET_FUNC(DataLibrary, GetSettings, const LibrarySettings*);
SIMPLE_GET_FUNC(DataLibrary, GetSpeciesLibrary, const SpeciesLibrary*);