Added functionality to get full stats from creature
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@ -34,3 +34,26 @@ std::string CreatureLib::Library::Creature::GetNickname() const {
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return __Species->GetName();
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return _nickname;
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}
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int32_t CalculateHealth(const CreatureLib::Library::Creature* creature){
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auto baseStat = creature->GetVariant()->GetStatistic(CreatureLib::Core::Statistic::Health);
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auto statPotential = creature->GetStatPotential().GetHealth();
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auto statExperience = creature->GetStatExperience().GetHealth();
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auto level = creature->GetLevel();
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return ((2 * baseStat + statPotential + (statExperience / 4) * level) / 100) + level + 10;
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}
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int32_t CalculateStat(const CreatureLib::Library::Creature* creature, CreatureLib::Core::Statistic stat){
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auto baseStat = creature->GetVariant()->GetStatistic(stat);
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auto statPotential = creature->GetStatPotential().GetStat(stat);
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auto statExperience = creature->GetStatExperience().GetStat(stat);
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auto level = creature->GetLevel();
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return ((2 * baseStat + statPotential + (statExperience / 4) * level) / 100) + 5;
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}
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int32_t CreatureLib::Library::Creature::CalculateFullStat(CreatureLib::Core::Statistic stat) const {
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if (stat == Core::Statistic::Health)
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return CalculateHealth(this);
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return CalculateStat(this, stat);
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}
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@ -30,8 +30,11 @@ namespace CreatureLib::Library{
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Core::StatisticSet statPotential, uint32_t identifier, Gender gender,
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uint8_t coloring, const Item* heldItem);
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virtual ~Creature(){}
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std::string GetTalent() const;
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std::string GetNickname() const;
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virtual int32_t CalculateFullStat(Core::Statistic stat) const;
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};
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}
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@ -3,10 +3,9 @@
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CreatureLib::Library::DataLibrary::DataLibrary(CreatureLib::Library::SpeciesLibrary *species,
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CreatureLib::Library::AttackLibrary *attacks,
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CreatureLib::Library::ItemLibrary *items,
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CreatureLib::Library::GrowthRateLibrary* growthRates)
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:_species(species), _attacks(attacks), _items(items), _growthRates(growthRates)
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{
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CreatureLib::Library::GrowthRateLibrary *growthRates)
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: _species(species), _attacks(attacks), _items(items),
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_growthRates(growthRates){
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}
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@ -17,7 +17,12 @@ namespace CreatureLib::Library {
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const ItemLibrary* _items;
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const GrowthRateLibrary* _growthRates;
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public:
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DataLibrary(SpeciesLibrary* species, AttackLibrary* attacks, ItemLibrary* items, GrowthRateLibrary* growthRates);
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DataLibrary(CreatureLib::Library::SpeciesLibrary *species,
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CreatureLib::Library::AttackLibrary *attacks,
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CreatureLib::Library::ItemLibrary *items,
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CreatureLib::Library::GrowthRateLibrary *growthRates
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);
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~DataLibrary(){
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delete _species;
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delete _attacks;
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@ -1,6 +1,6 @@
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#ifdef TESTS_BUILD
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#include "../../src/Library/CreateCreature.hpp"
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#include "TestLibrary.cpp"
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#include "../TestLibrary/TestLibrary.cpp"
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using namespace CreatureLib::Library;
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TEST_CASE( "Create basic creature", "[Library]" ) {
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@ -2,7 +2,7 @@
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#define CATCH_CONFIG_MAIN
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#include "../../extern/catch.hpp"
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#include "TestLibrary.cpp"
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#include "../TestLibrary/TestLibrary.cpp"
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TEST_CASE( "Can Create Species Library", "[Library]" ) {
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auto l = BuildSpeciesLibrary();
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