Make event listeners threaded.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -89,6 +89,7 @@ void Battle::CheckChoicesSetAndRun() {
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this->_currentTurnQueue = nullptr;
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}
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TriggerEventListener<TurnEndEvent>();
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_eventHook.FinishListening();
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}
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ArbUt::BorrowedPtr<ChoiceQueue> Battle::GetCurrentTurnQueue() const noexcept { return _currentTurnQueue; }
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