Use unique pointers in scriptset.
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -225,7 +225,7 @@ void Battling::Creature::AddVolatileScript(const ConstString& name) {
|
||||
ss << "Invalid volatile script requested for creature: '" << name.c_str() << "'.";
|
||||
throw CreatureException(ss.str());
|
||||
}
|
||||
_volatile.Add(script);
|
||||
_volatile.Add(script.GetRaw());
|
||||
}
|
||||
|
||||
void Battling::Creature::AddVolatileScript(Script* script) { _volatile.Add(script); }
|
||||
|
||||
Reference in New Issue
Block a user