Use unique pointers in scriptset.
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@@ -137,7 +137,7 @@ void Battle::AddVolatileScript(const ConstString& key) {
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ss << "Invalid volatile script requested for battle: '" << key.c_str() << "'.";
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throw CreatureException(ss.str());
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}
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return _volatile.Add(script);
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return _volatile.Add(script.GetRaw());
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}
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void Battle::AddVolatileScript(Script* script) { return _volatile.Add(script); }
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void Battle::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }
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