Use unique pointers in scriptset.
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@@ -56,7 +56,7 @@ export BattleParty* const* CreatureLib_Battle_GetParties(const Battle* p) {
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}
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export Script* CreatureLib_Battle_GetVolatileScript(Battle* p, const char* key) {
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return p->GetVolatileScript(ConstString::GetHash(key));
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return p->GetVolatileScript(ConstString::GetHash(key)).GetRaw();
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}
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export uint8_t CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
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Try(p->AddVolatileScript(ConstString(key));)
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