Updated to latest Arbutils.
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@@ -5,29 +5,29 @@
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using namespace CreatureLib::Battling;
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CreateCreature* CreateCreature::WithVariant(const Arbutils::CaseInsensitiveConstString& variant) {
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CreateCreature CreateCreature::WithVariant(const Arbutils::CaseInsensitiveConstString& variant) {
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this->_variant = variant;
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return this;
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return *this;
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}
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CreateCreature* CreateCreature::WithNickname(std::string nickname) {
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CreateCreature CreateCreature::WithNickname(std::string nickname) {
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this->_nickname = std::move(nickname);
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return this;
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return *this;
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}
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CreateCreature* CreateCreature::WithGender(Library::Gender gender) {
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CreateCreature CreateCreature::WithGender(Library::Gender gender) {
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this->_gender = gender;
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return this;
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return *this;
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}
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CreateCreature* CreateCreature::WithAttack(const Arbutils::CaseInsensitiveConstString& attackName,
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AttackLearnMethod learnMethod) {
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CreateCreature CreateCreature::WithAttack(const Arbutils::CaseInsensitiveConstString& attackName,
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AttackLearnMethod learnMethod) {
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if (_attacks.Count() >= _library->GetSettings()->GetMaximalMoves())
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throw CreatureException("You have already set the maximum amount of allowed moves.");
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auto attackData = _library->GetAttackLibrary()->Get(attackName);
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_attacks.Append(std::tuple(attackData, learnMethod));
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return this;
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return *this;
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}
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Creature* CreateCreature::Create() {
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@@ -57,9 +57,9 @@ Creature* CreateCreature::Create() {
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auto experience = _library->GetGrowthRateLibrary()->CalculateExperience(species->GetGrowthRate(), _level);
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auto attacks = List<LearnedAttack*>(_attacks.Count());
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for (size_t i = 0; i < attacks.Count(); i++) {
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for (size_t i = 0; i < _attacks.Count(); i++) {
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auto kv = _attacks[i];
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attacks[i] = new LearnedAttack(std::get<0>(kv), std::get<1>(kv));
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attacks.Append(new LearnedAttack(std::get<0>(kv), std::get<1>(kv)));
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}
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auto c = new Creature(_library, species, variant, _level, experience, identifier, gender, _coloring, heldItem,
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_nickname, talent, attacks);
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