Fixes build.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -131,7 +131,7 @@ namespace CreatureLib::Battling {
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void ClearBattleData() noexcept;
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void ClearBattleData() noexcept;
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inline const ArbUt::OptionalBorrowedPtr<Battle>& GetBattle() const { return _battleData.Battle; }
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inline const ArbUt::OptionalBorrowedPtr<Battle>& GetBattle() const { return _battleData.Battle; }
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inline const ArbUt::OptionalBorrowedPtr<BattleSide>& GetBattleSide() const { return _battleData.Side; }
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inline const ArbUt::OptionalBorrowedPtr<BattleSide>& GetBattleSide() const { return _battleData.Side; }
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inline void SetOnBattleField(bool value);
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void SetOnBattleField(bool value);
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inline void SetBattleIndex(const CreatureIndex& index) { _battleData.Index = index; }
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inline void SetBattleIndex(const CreatureIndex& index) { _battleData.Index = index; }
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inline const CreatureIndex& GetBattleIndex() const noexcept { return _battleData.Index; }
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inline const CreatureIndex& GetBattleIndex() const noexcept { return _battleData.Index; }
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inline bool IsOnBattleField() const { return _battleData.OnBattleField; }
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inline bool IsOnBattleField() const { return _battleData.OnBattleField; }
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