Fixes build.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2021-10-30 17:54:37 +02:00
parent 2bd73bd4ef
commit 1a3b7fe50a
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 1 additions and 1 deletions

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@ -131,7 +131,7 @@ namespace CreatureLib::Battling {
void ClearBattleData() noexcept; void ClearBattleData() noexcept;
inline const ArbUt::OptionalBorrowedPtr<Battle>& GetBattle() const { return _battleData.Battle; } inline const ArbUt::OptionalBorrowedPtr<Battle>& GetBattle() const { return _battleData.Battle; }
inline const ArbUt::OptionalBorrowedPtr<BattleSide>& GetBattleSide() const { return _battleData.Side; } inline const ArbUt::OptionalBorrowedPtr<BattleSide>& GetBattleSide() const { return _battleData.Side; }
inline void SetOnBattleField(bool value); void SetOnBattleField(bool value);
inline void SetBattleIndex(const CreatureIndex& index) { _battleData.Index = index; } inline void SetBattleIndex(const CreatureIndex& index) { _battleData.Index = index; }
inline const CreatureIndex& GetBattleIndex() const noexcept { return _battleData.Index; } inline const CreatureIndex& GetBattleIndex() const noexcept { return _battleData.Index; }
inline bool IsOnBattleField() const { return _battleData.OnBattleField; } inline bool IsOnBattleField() const { return _battleData.OnBattleField; }