Adds functions to add, remove, and get volatile scripts from a BattleSide.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -42,3 +42,27 @@ export void CreatureLib_BattleSide_MarkAsFled(BattleSide* p) { p->MarkAsFled();
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export u8 CreatureLib_BattleSide_SwapPositions(u8& out, BattleSide* p, u8 a, u8 b) {
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Try(out = p->SwapPositions(a, b);)
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}
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export BattleScript* CreatureLib_BattleSide_GetVolatileScript(BattleSide* p, const char* key) {
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auto v = p->GetVolatileScript(ArbUt::StringView::CalculateHash(key));
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if (!v.HasValue()) {
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return nullptr;
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}
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return v.GetValue();
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}
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export uint8_t CreatureLib_BattleSide_AddVolatileScriptByName(BattleSide* p, const char* key) {
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Try(p->AddVolatileScript(ArbUt::StringView(key));)
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}
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export uint8_t CreatureLib_BattleSide_AddVolatileScript(BattleSide* p, BattleScript* script) {
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Try(p->AddVolatileScript(script);)
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}
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export uint8_t CreatureLib_BattleSide_RemoveVolatileScript(BattleSide* p, const char* key) {
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Try(p->RemoveVolatileScript(ArbUt::StringView::CalculateHash(key));)
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}
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export uint8_t CreatureLib_BattleSide_RemoveVolatileScriptWithScript(BattleSide* p, BattleScript* script) {
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Try(p->RemoveVolatileScript(script);)
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}
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export bool CreatureLib_BattleSide_HasVolatileScript(BattleSide* p, const char* key) {
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return p->HasVolatileScript(ArbUt::StringView::CalculateHash(key));
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}
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@ -88,6 +88,7 @@ namespace CreatureLib::Battling {
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ArbUt::OptionalBorrowedPtr<BattleParty> FindPartyForCreature(const ArbUt::BorrowedPtr<Creature>&);
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const ArbUt::UniquePtrList<BattleSide>& GetSides() const noexcept { return _sides; }
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
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return _volatile.Get(key);
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}
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@ -132,3 +132,18 @@ BattleSide* BattleSide::CloneWithoutCreatures(ArbUt::BorrowedPtr<Battle> battle)
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side->_hasFled = _hasFled;
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return side;
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}
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BattleScript* BattleSide::AddVolatileScript(const ArbUt::StringView& key) {
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auto script = _volatile.Get(key);
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if (script.HasValue()) {
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script.GetValue()->Stack();
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return script.GetValue();
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}
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script = _battle->GetLibrary()->LoadScript(ScriptCategory::Battle, key);
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if (!script.HasValue()) {
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THROW("Invalid volatile script requested for battle: '" << key.c_str() << "'.");
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}
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return _volatile.Add(script.GetValue());
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}
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BattleScript* BattleSide::AddVolatileScript(BattleScript* script) { return _volatile.Add(script); }
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void BattleSide::RemoveVolatileScript(BattleScript* script) { _volatile.Remove(script->GetName()); }
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@ -92,6 +92,20 @@ namespace CreatureLib::Battling {
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bool SwapPositions(u8 a, u8 b);
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BattleSide* CloneWithoutCreatures(ArbUt::BorrowedPtr<Battle> battle) const;
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
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return _volatile.Get(key);
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}
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(uint32_t keyHash) const noexcept {
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return _volatile.Get(keyHash);
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}
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BattleScript* AddVolatileScript(const ArbUt::StringView& key);
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BattleScript* AddVolatileScript(BattleScript* script);
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void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void RemoveVolatileScript(uint32_t keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScript(BattleScript* script);
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool HasVolatileScript(uint32_t keyHash) const { return _volatile.Has(keyHash); }
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};
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}
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