Adds functions to add, remove, and get volatile scripts from a BattleSide.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
@@ -88,6 +88,7 @@ namespace CreatureLib::Battling {
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ArbUt::OptionalBorrowedPtr<BattleParty> FindPartyForCreature(const ArbUt::BorrowedPtr<Creature>&);
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const ArbUt::UniquePtrList<BattleSide>& GetSides() const noexcept { return _sides; }
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
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return _volatile.Get(key);
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}
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@@ -132,3 +132,18 @@ BattleSide* BattleSide::CloneWithoutCreatures(ArbUt::BorrowedPtr<Battle> battle)
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side->_hasFled = _hasFled;
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return side;
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}
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BattleScript* BattleSide::AddVolatileScript(const ArbUt::StringView& key) {
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auto script = _volatile.Get(key);
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if (script.HasValue()) {
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script.GetValue()->Stack();
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return script.GetValue();
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}
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script = _battle->GetLibrary()->LoadScript(ScriptCategory::Battle, key);
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if (!script.HasValue()) {
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THROW("Invalid volatile script requested for battle: '" << key.c_str() << "'.");
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}
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return _volatile.Add(script.GetValue());
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}
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BattleScript* BattleSide::AddVolatileScript(BattleScript* script) { return _volatile.Add(script); }
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void BattleSide::RemoveVolatileScript(BattleScript* script) { _volatile.Remove(script->GetName()); }
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@@ -92,6 +92,20 @@ namespace CreatureLib::Battling {
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bool SwapPositions(u8 a, u8 b);
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BattleSide* CloneWithoutCreatures(ArbUt::BorrowedPtr<Battle> battle) const;
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
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return _volatile.Get(key);
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}
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(uint32_t keyHash) const noexcept {
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return _volatile.Get(keyHash);
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}
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BattleScript* AddVolatileScript(const ArbUt::StringView& key);
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BattleScript* AddVolatileScript(BattleScript* script);
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void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void RemoveVolatileScript(uint32_t keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScript(BattleScript* script);
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool HasVolatileScript(uint32_t keyHash) const { return _volatile.Has(keyHash); }
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};
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}
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