Adds functions to add, remove, and get volatile scripts from a BattleSide.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -41,4 +41,28 @@ export void CreatureLib_BattleSide_MarkAsFled(BattleSide* p) { p->MarkAsFled();
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export u8 CreatureLib_BattleSide_SwapPositions(u8& out, BattleSide* p, u8 a, u8 b) {
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Try(out = p->SwapPositions(a, b);)
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}
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}
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export BattleScript* CreatureLib_BattleSide_GetVolatileScript(BattleSide* p, const char* key) {
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auto v = p->GetVolatileScript(ArbUt::StringView::CalculateHash(key));
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if (!v.HasValue()) {
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return nullptr;
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}
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return v.GetValue();
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}
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export uint8_t CreatureLib_BattleSide_AddVolatileScriptByName(BattleSide* p, const char* key) {
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Try(p->AddVolatileScript(ArbUt::StringView(key));)
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}
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export uint8_t CreatureLib_BattleSide_AddVolatileScript(BattleSide* p, BattleScript* script) {
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Try(p->AddVolatileScript(script);)
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}
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export uint8_t CreatureLib_BattleSide_RemoveVolatileScript(BattleSide* p, const char* key) {
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Try(p->RemoveVolatileScript(ArbUt::StringView::CalculateHash(key));)
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}
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export uint8_t CreatureLib_BattleSide_RemoveVolatileScriptWithScript(BattleSide* p, BattleScript* script) {
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Try(p->RemoveVolatileScript(script);)
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}
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export bool CreatureLib_BattleSide_HasVolatileScript(BattleSide* p, const char* key) {
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return p->HasVolatileScript(ArbUt::StringView::CalculateHash(key));
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}
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