Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
parent 69f6a89c0d
commit 18203138d1
2 changed files with 7 additions and 7 deletions

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@@ -24,13 +24,7 @@ namespace CreatureLib::Battling {
return _responsibleIndices.Contains(index);
}
inline bool IsResponsibleForIndex(uint8_t side, uint8_t index) const {
for (const auto& i : _responsibleIndices) {
if (i.GetSideIndex() == side && i.GetCreatureIndex() == index)
return true;
}
return false;
}
bool IsResponsibleForIndex(uint8_t side, uint8_t index) const;
inline bool HasCreaturesNotInField() const {
auto& p = _party->GetParty();