Adds hook to completely prevent stat boost change
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continuous-integration/drone/push Build is passing
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@ -141,6 +141,12 @@ namespace CreatureLib::Battling {
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}
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}
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bool Creature::ChangeStatBoost(Library::Statistic stat, int8_t diffAmount) {
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bool Creature::ChangeStatBoost(Library::Statistic stat, int8_t diffAmount) {
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bool preventStatChange = false;
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HOOK(PreventStatBoostChange, this, this, stat, diffAmount, &preventStatChange);
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if (preventStatChange) {
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return false;
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}
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HOOK(ModifyStatBoostChange, this, this, stat, &diffAmount);
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HOOK(ModifyStatBoostChange, this, this, stat, &diffAmount);
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bool changed = false;
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bool changed = false;
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auto oldValue = this->_statBoost.GetStat(stat);
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auto oldValue = this->_statBoost.GetStat(stat);
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@ -86,6 +86,8 @@ namespace CreatureLib::Battling {
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virtual void OnFaintingOpponent(_par_ const ExecutingAttack* attack, _par_ Creature* target,
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virtual void OnFaintingOpponent(_par_ const ExecutingAttack* attack, _par_ Creature* target,
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_par_ u8 hitNumber){};
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_par_ u8 hitNumber){};
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virtual void PreventStatBoostChange(_par_ Creature* target, _par_ Library::Statistic stat,
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_par_ int8_t diffAmount, _par_ bool* prevent){};
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virtual void ModifyStatBoostChange(_par_ Creature* target, _par_ Library::Statistic stat,
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virtual void ModifyStatBoostChange(_par_ Creature* target, _par_ Library::Statistic stat,
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_par_ int8_t* diffAmount){};
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_par_ int8_t* diffAmount){};
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virtual void PreventSecondaryEffects(_par_ const ExecutingAttack* attack, _par_ Creature* target,
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virtual void PreventSecondaryEffects(_par_ const ExecutingAttack* attack, _par_ Creature* target,
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