Adds hook to completely prevent stat boost change
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@@ -86,6 +86,8 @@ namespace CreatureLib::Battling {
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virtual void OnFaintingOpponent(_par_ const ExecutingAttack* attack, _par_ Creature* target,
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_par_ u8 hitNumber){};
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virtual void PreventStatBoostChange(_par_ Creature* target, _par_ Library::Statistic stat,
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_par_ int8_t diffAmount, _par_ bool* prevent){};
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virtual void ModifyStatBoostChange(_par_ Creature* target, _par_ Library::Statistic stat,
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_par_ int8_t* diffAmount){};
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virtual void PreventSecondaryEffects(_par_ const ExecutingAttack* attack, _par_ Creature* target,
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