Make most of the battle library use unique_ptr.
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@@ -14,7 +14,7 @@ namespace CreatureLib::Battling {
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virtual ~ScriptResolver() = default;
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virtual void Initialize(BattleLibrary* library){};
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virtual Script* LoadScript(ScriptCategory category, const ConstString& scriptName) { return nullptr; };
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virtual Script* LoadScript(ScriptCategory category, const ConstString& scriptName) const { return nullptr; };
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};
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}
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