Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
parent e46117ea06
commit 16b67b0d54
6 changed files with 27 additions and 25 deletions

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@@ -14,7 +14,7 @@ namespace CreatureLib::Battling {
virtual ~ScriptResolver() = default;
virtual void Initialize(BattleLibrary* library){};
virtual Script* LoadScript(ScriptCategory category, const ConstString& scriptName) { return nullptr; };
virtual Script* LoadScript(ScriptCategory category, const ConstString& scriptName) const { return nullptr; };
};
}