Make most of the battle library use unique_ptr.
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@@ -15,11 +15,14 @@ export void CreatureLib_BattleLibrary_Destruct(const BattleLibrary* p) { delete
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#define SIMPLE_GET_FUNC(type, name, returnType) \
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export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
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#define SIMPLE_GET_FUNC_SMART_PTR(type, name, returnType) \
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export returnType CreatureLib_##type##_##name(const type* p) { return p->name().operator->(); }
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SIMPLE_GET_FUNC(BattleLibrary, GetStaticLib, const CreatureLib::Library::DataLibrary*);
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SIMPLE_GET_FUNC(BattleLibrary, GetStatCalculator, const BattleStatCalculator*);
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SIMPLE_GET_FUNC(BattleLibrary, GetDamageLibrary, const DamageLibrary*);
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SIMPLE_GET_FUNC(BattleLibrary, GetMiscLibrary, const MiscLibrary*);
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SIMPLE_GET_FUNC(BattleLibrary, GetExperienceLibrary, const ExperienceLibrary*);
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SIMPLE_GET_FUNC_SMART_PTR(BattleLibrary, GetStatCalculator, const BattleStatCalculator*);
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SIMPLE_GET_FUNC_SMART_PTR(BattleLibrary, GetDamageLibrary, const DamageLibrary*);
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SIMPLE_GET_FUNC_SMART_PTR(BattleLibrary, GetMiscLibrary, const MiscLibrary*);
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SIMPLE_GET_FUNC_SMART_PTR(BattleLibrary, GetExperienceLibrary, const ExperienceLibrary*);
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#undef SIMPLE_GET_FUNC
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#undef SIMPLE_GET_FUNC
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#undef SIMPLE_GET_FUNC_SMART_PTR
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