Adds some documentation, add .clang-tidy file.
continuous-integration/drone/push Build is failing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2020-09-26 12:46:48 +02:00
parent 94d1d68832
commit 15deae1504
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
5 changed files with 37 additions and 16 deletions

11
.clang-tidy Normal file
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@ -0,0 +1,11 @@
Checks: 'readability-*,clang-diagnostic-*,clang-analyzer-*,-clang-analyzer-alpha*,performance-*,cppcoreguidelines-*,
bugprone-*,modernize-*,-modernize-use-trailing-return-type'
HeaderFilterRegex: ''
AnalyzeTemporaryDtors: false
CheckOptions:
- key: readability-identifier-naming.ClassCase
value: CamelCase
- key: readability-identifier-naming.PrivateMemberCase
value: camelBack
- key: readability-identifier-naming.PrivateMemberPrefix
value: '_'

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@ -1,6 +1,6 @@
#ifndef CREATURELIB_DEFINES_HPP #ifndef CREATURELIB_DEFINES_HPP
#define CREATURELIB_DEFINES_HPP #define CREATURELIB_DEFINES_HPP
typedef uint8_t level_int_t; using level_int_t = int;
#endif // CREATURELIB_DEFINES_HPP #endif // CREATURELIB_DEFINES_HPP

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@ -16,12 +16,12 @@ namespace CreatureLib::Library {
public: public:
impl(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience, impl(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
const ArbUt::List<uint8_t>& types, Library::StatisticSet<uint16_t> baseStats, ArbUt::List<uint8_t> types, Library::StatisticSet<uint16_t> baseStats,
const ArbUt::List<ArbUt::StringView>& talents, const ArbUt::List<ArbUt::StringView>& secretTalents, ArbUt::List<ArbUt::StringView> talents, ArbUt::List<ArbUt::StringView> secretTalents,
const LearnableAttacks* attacks, std::unordered_set<uint32_t> flags) const LearnableAttacks* attacks, std::unordered_set<uint32_t> flags)
: _name(name), _height(height), _weight(weight), _baseExperience(baseExperience), _types((types)), : _name(name), _height(height), _weight(weight), _baseExperience(baseExperience),
_baseStatistics(baseStats), _talents(talents), _secretTalents(secretTalents), _attacks(attacks), _types(std::move((types))), _baseStatistics(baseStats), _talents(std::move(talents)),
_flags(flags){}; _secretTalents(std::move(secretTalents)), _attacks(attacks), _flags(std::move(flags)){};
inline const ArbUt::StringView& GetName() const { return _name; } inline const ArbUt::StringView& GetName() const { return _name; }
inline float GetHeight() const { return _height; } inline float GetHeight() const { return _height; }
@ -39,13 +39,15 @@ namespace CreatureLib::Library {
[[nodiscard]] const ArbUt::StringView& GetTalent(const TalentIndex& index) const { [[nodiscard]] const ArbUt::StringView& GetTalent(const TalentIndex& index) const {
if (index.IsSecret() && _secretTalents.Count() > 0) { if (index.IsSecret() && _secretTalents.Count() > 0) {
auto i = index.GetIndex(); auto i = index.GetIndex();
if (i > _secretTalents.Count()) if (i > _secretTalents.Count()) {
i = _secretTalents.Count(); i = _secretTalents.Count();
}
return _secretTalents.At(i); return _secretTalents.At(i);
} }
auto i = index.GetIndex(); auto i = index.GetIndex();
if (i > _talents.Count()) if (i > _talents.Count()) {
i = _talents.Count(); i = _talents.Count();
}
return _talents.At(i); return _talents.At(i);
} }
[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::StringView& talent) const { [[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::StringView& talent) const {

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@ -12,8 +12,6 @@ namespace CreatureLib::Library {
struct impl; struct impl;
std::unique_ptr<impl> _impl; std::unique_ptr<impl> _impl;
protected:
private:
public: public:
/// @brief Instantiate SpeciesVariant. /// @brief Instantiate SpeciesVariant.
/// @param name The unique name of the variant. /// @param name The unique name of the variant.

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@ -2,15 +2,25 @@
#define CREATURELIB_TALENTINDEX_HPP #define CREATURELIB_TALENTINDEX_HPP
namespace CreatureLib::Library { namespace CreatureLib::Library {
/// @brief Stores the index of a talent on a creature. Defines whether or not the talent is secret, and what it's
/// index is.
class TalentIndex { class TalentIndex {
bool _secret;
uint8_t _index;
public: public:
inline TalentIndex() noexcept : _secret(false), _index(0){}; inline TalentIndex() noexcept : _index(0){};
/// @brief Initialises a Talent Index from whether or not this is a secret talent, and it's index.
/// @param secret Whether or not this is a secret talent.
/// @param index The index of the talent on the species variant.
inline TalentIndex(bool secret, uint8_t index) noexcept : _secret(secret), _index(index) {} inline TalentIndex(bool secret, uint8_t index) noexcept : _secret(secret), _index(index) {}
constexpr inline bool IsSecret() const noexcept { return _secret; } /// @brief Returns whether or not this is a secret talent.
constexpr inline bool GetIndex() const noexcept { return _index; } /// @return Whether or not this is a secret talent.
[[nodiscard]] constexpr inline bool IsSecret() const noexcept { return _secret; }
/// @brief Returns the index of the talent on the species variant.
/// @return The index of the talent on the species variant.
[[nodiscard]] constexpr inline uint8_t GetIndex() const noexcept { return _index; }
private:
bool _secret = false;
uint8_t _index;
}; };
} }