Bring Library class in line with style lines.
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@@ -20,7 +20,7 @@ namespace CreatureLib::Library {
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public:
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BaseLibrary(size_t initialCapacity = 32) : _values(initialCapacity), _listValues(initialCapacity) {}
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virtual ~BaseLibrary() { _values.Clear(); }
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virtual ~BaseLibrary() noexcept { _values.Clear(); }
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inline void Insert(const ArbUt::CaseInsensitiveConstString& key, const T* value) {
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AssertNotNull(value)
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@@ -33,21 +33,21 @@ namespace CreatureLib::Library {
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_listValues.Append(hashedKey);
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}
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inline void Delete(const ArbUt::CaseInsensitiveConstString& key) {
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inline void Delete(const ArbUt::CaseInsensitiveConstString& key) noexcept {
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_values.erase(key.GetHash());
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auto k = _listValues.IndexOf(key);
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_listValues.Remove(k);
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}
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inline void Delete(uint32_t hashedKey) {
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inline void Delete(uint32_t hashedKey) noexcept {
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_values.Remove(hashedKey);
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auto k = _listValues.IndexOf(hashedKey);
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_listValues.Remove(k);
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}
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bool TryGet(const ArbUt::CaseInsensitiveConstString& name, ArbUt::BorrowedPtr<const T>& out) const {
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bool TryGet(const ArbUt::CaseInsensitiveConstString& name, ArbUt::BorrowedPtr<const T>& out) const noexcept {
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return TryGet(name.GetHash(), out);
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}
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bool TryGet(uint32_t hashedKey, ArbUt::BorrowedPtr<const T>& out) const {
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bool TryGet(uint32_t hashedKey, ArbUt::BorrowedPtr<const T>& out) const noexcept {
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auto find = _values.GetStdMap().find(hashedKey);
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if (find == _values.GetStdMap().end())
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return false;
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@@ -67,17 +67,18 @@ namespace CreatureLib::Library {
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return Get(name);
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}
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[[nodiscard]] inline ArbUt::BorrowedPtr<const T> operator[](uint32_t hashedKey) const { return Get(hashedKey); }
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[[nodiscard]] inline const ArbUt::Dictionary<uint32_t, const std::unique_ptr<const T>>& GetIterator() const {
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[[nodiscard]] inline const ArbUt::Dictionary<uint32_t, const std::unique_ptr<const T>>&
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GetIterator() const noexcept {
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return _values;
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}
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[[nodiscard]] size_t GetCount() const { return _values.Count(); }
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[[nodiscard]] size_t GetCount() const noexcept { return _values.Count(); }
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inline ArbUt::BorrowedPtr<const T> GetRandomValue(ArbUt::Random rand = ArbUt::Random()) const {
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inline ArbUt::BorrowedPtr<const T> GetRandomValue(ArbUt::Random rand = ArbUt::Random()) const noexcept {
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auto i = rand.Get(_listValues.Count());
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return _values[_listValues[i]];
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}
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inline ArbUt::BorrowedPtr<const T> GetRandomValue(ArbUt::Random* rand) const {
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inline ArbUt::BorrowedPtr<const T> GetRandomValue(ArbUt::Random* rand) const noexcept {
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auto i = rand->Get(_listValues.Count());
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return _values[_listValues[i]];
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}
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